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Garden inventory #327
Garden inventory #327
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…etStageRewards and setPathRewards signatures to avoid too many args.
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@kellan-simiotics : Initial comments. Will review again after you implement rewards to inventory.
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lgtm
Just raised an issue about possibly atomically marking persistent inventory slots as impersistent, equipping, and switching back to persistent in _equipInventoryReward
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@bugout-dev check
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Changes to GoFP contract to support rewards delivered to inventory.