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Hello friends!

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On your screen, you can see a clip from the "Pepper & Carrot" motion comic

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And in this video course, I'll teach you how to create such an animation.

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You can download files for this lesson by following relevant links in description of this video.

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If you purchased the full course, then you can find them included in the archive.

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For the further work we need...

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GIMP...

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and "Blender"...

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...with the "COA Tools" addon installed for both.

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Let's start with installing the COA Tools Addon in GIMP.

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Open the downloaded COA Tools folder

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And copy the file located in the "GIMP" folder.

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Then, go to the GIMP settings folder...

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...and find the "Plugins" folder.

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Paste the file we copied from COA Tools.

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Make sure that the addon is executable.

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Done.

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The COA Tools addon allows GIMP to export every layer into separate pictures...

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...as a PNG.

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The addon also exports additional information about the placement of each layer.

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Now, let's open our ORA file in GIMP.

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Here is the character you saw in beginning of this video.

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Notice, it is separated into layers...

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...so that we can animate it.

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For some parts you can see several versions exist.

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For example, there are different variants of mouth here.

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Such parts should be grouped together. The grouping tells the export plugin to treat those parts specially and allow to switch them during animation process.

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For all other other cases however,

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the parts should not be grouped.

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So, let's start exporting.

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Click "File"...

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...then "Export to CoaTools".

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Next, enter the name and path of the scene.

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Done.

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Let's check the result.

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As you can see, the addon created a folder where we can find all our layers separated.

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Also, there is a file with the .JSON extension.

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This file stores information about coordinates of each layer.

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We will need it to import our scene into Blender.

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But first, we need to install CoaTools addon for Blender.

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Just like in the beginning, start by openning the downloaded CoaTools folder.

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Open the "Blender" folder inside.

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Here we can see another folder - "coa_tools".

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We need to make a ZIP archive of it.

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Done.

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Next, let's run Blender.

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Go to "File"...

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User Preferences...

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And find the Add-ons tab.

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Then click on the "Install from File" button.

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Select the "coa_tools" ZIP archive.

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After that, find the installed Add-on.

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Put a tick before it.

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And click Save User Settings.

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Done.

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If you've done everything correct, then in T-menu...

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(the one which is opened by 't' key)

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...the "Cutout animation" tab will appear.

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Let's import our scene".

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Delete the start scene...

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Now, you need to snap your cursor to the center.

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To do that, you need to press the key combination "Shift+S"...

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...and choose "Cursor to Center".

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Then, go to "Cutout animation" in T-menu.

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And click on "Create new Sprite".

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A plain axes object is created. Our scene will be linked to it.

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Now, press the "Import Sprites" button

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And choose the .JSON file, which was created earlier.

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Voilà!

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We've successfully imported our scene into Blender.

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Everything is in its place!

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