1.25.0-pre
·
1114 commits
to main
since this release
Exporter
- Add: Send upload size in header to Glitch to detect if the instance has enough free space
- Add: menu item to export selected object in hierarchy as gltf or glb
- Add: Timeline animation track infinite track export (when a animation track does not use TimelineClips)
- Add:
AnimatorData
component to expose and support random animator speed properties and random start clip offsets to easily randomize scenes using animators with the same AnimatorController on multiple GameObjects - Fix: npmdef import, sometimes npmdefs in a project were not registered/detected properly which led to problems with installing dependencies
- Fix: script import file-gen does not produce invalid javascript if a type is present in multiple packages
- Change: improved error log message when animation export requires
KHR_animation_pointer
- Change: server starts using
localhost
url by default and can be opened by ip directly by holding ALT (this removes the security warning shown by browsers when opening by ip that does not have a security certificate which is only necessary if you want to open on another device like quest or phone. It can still be opened by ip and is logged in he console if desired)
Engine
- Change: bump component compiler dependency to
1.7.1
- Change:
context.mainCameraComponent
is now of typeCamera
- Fix: timeline control track
- Fix: timeline animation track post extrapolation
- Fix: custom shader does not fail when scene uses object with transmission (additional render pass)