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Medical Dispatch POI #2451
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Medical Dispatch POI #2451
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RSI Diff Bot; head commit c838ea0 merging into e7a7e5c Resources/Textures/_NF/Objects/Devices/encryption_keys.rsi
Resources/Textures/_NF/Structures/Wallmounts/posters.rsi
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
It seems this file was removed from this location and poster spawners were moved to \Signs\contraband.yml
Adjust lights, contraband poster signs.
Where are we at? The POI seems to be in a stable place, having made the transition across the merge in one piece. The big outstanding piece atm is setting up a specific bank and connecting terminal. There's a little more work to be done with loadouts, ranging to a LOT more work to be done on loadouts depending on how heavy spriting contributions go. But I see that as an iterative down the road rolling progress piece. |
loadouts: | ||
- MercenaryClothingShoesBootsMercenary | ||
- MercenaryClothingShoesBootsJack | ||
- MercenaryClothingShoesBootsCombat | ||
subgroups: | ||
- PilotShoes | ||
- ContractorShoes | ||
fallbacks: | ||
- MercenaryClothingShoesBootsMercenary |
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Might suggest a loadout with black, brown, white shoes, maybe laceups? Dunno.
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
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minor stamp suggestions
Resources/Prototypes/_NF/Entities/Objects/Misc/rubber_stamp.yml
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Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
…-station-14 into NF-Dispatch-2
…-station-14 into NF-Dispatch-2
Please ask me to change all of the DoC references back to MOM. |
Mapping and headset changes in. |
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I think this is good.
Changes I made that could use a double check:
- Optional POI count reduced to 6 from 8 (could probably even be reduced to 5)
- Medical forms reworked slightly - DOC forms have a separate header colour for easier visual ID (they're still close)
- DOC loadouts changed - they've got a new encryption key with command, medical, and common access and a separate centcom key (only because they report directly to them - if this changes to where the SR is their boss, which I could see an argument for, fair enough)
- "DirectorofCare" changed to "DirectorOfCare"
- Gas mixture on Medical Dispatch fixed
Things that require some acknowledgement:
- AllAccess is probably fine if it's a role that's at the same level as the SR - it's a whitelisted role, and gross abuse should be an administrative issue - the fact that the whitelisting process lets that through is its own problem.
- Ditto for centcomm radio - since centcomm is their boss, I think it makes sense
- The station admin console flatpack is to allow for the DOC, in cases where it is reasonable, to run with a ship of their choice without needing DOC-specific versions of the ship. You want to run a Spirit for whatever reason? Power to you, you can hand out payments from your ship without issue.
This looks good to me.
About the PR
This PR adds a new POI to serve as a shipyard for medical craft and a drop off point for medical bounties.
It also serves as an initial base for the Medical Operations Manager (MOM). A new whitelisted role that will serve as a testbed for rolling out medical pay systems in addition to serving as a public face for organizing medical play and incorporating new players into the field.
Why / Balance
As per request this POI offers virtually no specific services and is not, in fact, a medical center. It is a place where players may spawn in, purchase a ship and vital round start equipment and then go on their merry way. It is a gathering place for medics and a good space to find and collaborate with peers. But it is not a hospital in its default form.
The whitelisted role is currently intended to serve as a guide and to facilitate cooperation by example and via provision of basic pay to selected cooperating medics. We're going to feel this one out as time goes on and adjust based on feedback and experience.
There will be one shift Mom, but the medic roles themselves remain pilot/mercenary picks.
Currently the station has spawn in points for pilots, mercenaries and the MOM (love you mom).
There is no contractor spawn in point. This seemed appropriate as it might be more than a bit of a noob trap. Players who want to sign on with medical crews may do so through traditional means.
Mom access is currently based on the SR. This could probably be dropped to the STC based on ongoing discussion.
Mom loadouts are currently based on mercenary loadouts due to lack of specific role drip. That isn't something that I view as a blocker at present and not worth holding up the PR. CMO gear is provided in the spawn in room.
This PR is, I feel, currently at an acceptable MVP state and is worth examining for tweaks and changes to ensure that naming conventions, role permissions and other requirements are where they should be. This is a first run for me so I may have missed a few things.
The biggest to:do on my own end is largely aesthetics based. Which is going to go about as quickly as my own spiriting skills permit.
There are a lot of role and loadout changes here that are a first for me. So I anticipate that there will be some initial bugs to iron out.
How to test
Fire it up. Try spawning in. Check out the station. Check out the roles.
Media
Requirements
Breaking changes
Changelog
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