Run managed code before Unity does!
Doorstop is a tool to execute managed assemblies inside Unity as early as possible!
This repository is indented mainly for developers!
Developers should package Doorstop into their applications for the end-users.
- Runs first: Doorstop runs its own code before Unity has an ability to do so.
- Configurable: A very basic configuration file allows to specify your own assembly to execute!
- Public domain! You are fully free to embed Doorstop into your application!
Guides for users and developers on the wiki
To build, you will need:
- Visual Studio 2017 (2015 might work as well with some modifications)
- Visual C++ Toolset v140
- .NET Framework 3.5 or newer (only for the example, not used by the proxy)
- Python (only to generate proxy functions; not needed to build)
Clone, open in Visual Studio, select the platform (x86/x64) and build.
Doorstop's proxy is flexible and allows to be load as different DLLs.
You can modify which functions you want to proxy by adding/removing function names in Proxy/proxydefs.txt
and running proxygen/proxy_gen.py ../Proxy/proxydefs.txt
to generate an appropriate proxy functions.
The current set up allows to use the proxy for the following DLLs:
winhttp.dll
(All exports)iphlpapi.dll
(OnlyGetIpAddrTable
)
(WIP: Currently all build results are placed in separate folders; will be changed later)