You can motivate me continue this and a lot of other projects to improve godot-engine, and help a lot of people making their dreams come true:
A list of plugins that you need in almost any project you make to turn godot into a more powerful engine than it already is.
IMPORTANT This is the lastest release of godot-powerful, as 4.x approaches another repo will be made to maintain things organized, this will be updated less often, since people will also migrate to 4.x! Thanks to everyone who supported this project in any way! :D
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At 7.0:
- Modified Explore button
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Added to Organization Section:
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Added to Plugins:
- JSON Configuration File
- XBOX Export
- YaFSM
- GDUnzip
- MakeFile Launcher
- SmartShape2D
- Macros for GDScript
- Singleton Shortcut
- Unit Test Framework
- Dialogic
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Removed from Plugins:
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Removed from External Tools:
- Hello! This is an addon built for Godot 3.1.x that adds 3D labels to your arsenal of nodes. It's just like a regular label, but in 3D! The addon simply adds a new node called Label3D that you can add anywhere in your 3D environment.
- Author: @SIsilicon
- This script allows you to load entire levels and all required assets while playing cutscenes.
- Author: @MasterPolska123
- Adds a Frame Picker functionality for 2D Animation, allowing for more efficient keyframing on an animation track.
- Author: @AniMesuro
- Audio Effects could be confusing to users who may be unfamiliar with the Audio Engineering environment and its tools. Looking at sliders with no visual feedback may seem a little daunting. This is where the Audio Effect Inspector comes in handy! It enables you to control your tools much easier with a graphical interface; like any VST plugin used in DAWs.
- Author: @NoodleSushi
- Godot plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.
- Author: @viniciusgerevini
- A plugin that automates the process of adding and updating collision shapes to meshes. Select one or more nodes and press F11 to add convex collision shapes or F12 to add concave ones.
- Author: @DiV4
- Build complex patterns and behaviors with the native scene tree editor, move behavior nodes around and edit them without fear of cracking the system.
- Author: @GabrieleTorini
- An addon for node based content creation directly from the Godot engine editor.
- Author: @HungryProton
- DecalCO is a shader based solution for the Godot game engine. Decals are a great tool used to add details to a 3d object without having to add more details to its geometry or using really large texture maps.
- Author: @Master-J
- Create dialogs, characters and scenes to display conversations in your Godot games..
- Author: @coppolaemilio
- EasyBlend is a shader which allows you to set a custom blending mode for your canvas item. Included are many of the blending modes you will find in common image editors.
- Author: @nobuyukinyuu
- Convert GDScript classes to C#. A one click solution that may save you hundreds of hours.
- Author: @kiriri
- Gdunzip is a zip file browser/decompressor written entirely in a single GDScript file. You can use this in games you're building with the Godot game engine. This script is meant for modest zip decompressing purposes, since the inflate algorithm it contains isn't super fast and gdunzip doesn't do CRC checks of the uncompressed files. However, gdunzip works fine if you only need to decompress small files, or when your zip files contain precompressed files like png's.
- Author: @jellehermsen
- 2D global illumination implemented in the Godot game engine. I made it because I didn't find any examples of this sort of 2D rendering in Godot, and no examples in other engines that had publicly available code.
- Author: @samuelbigos
- This is a shader based tilemap alternative, tiles have the same width and height, maps are stored as image textures, for now the maps are saved in the scene
- Author: @MightyPrinny
- Inspector gadget is a set of GDScript UI controls designed to read and write object properties at runtime. It extends the standard get_indexed() function from the Node
- Author: @Shifty
- JSON Configuration File is a plugin for Godot that aims to aid reading user input via a JSON file. Using a JSON file as a way to configure your Godot application would allow your users to share configuration files. Minecraft is a remarkable example that uses JSON files to configure certain aspects of the game, such as block models.
The definition of JSON Schemas inspired this plugin. However, instead of using a JSON file to define the structure of a JSON, it takes a coding approach. This approach has the advantage of allowing more features.
- This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly.
- Author: @Calinou
- This is a Godot Editor plugin to manage localization data. The plugin allows you to quickly and easily edit translations in csv format. You can also auto translate your text (build in Google Translator) Remaps are also supported. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. Inputs are also checked for errors. The wrong entries are highlighted in color.
- Author: @VP-GAMES
- Plugin to execute or build make targets from the Godot Editor. The plugin adds a new dock to the bottom panel called Make that reads the makefile in your project root directory and creates a list build targets, each triggerable from the UI.
- Author: @samdze
A tool for batching MeshInstance nodes into a single MultiMeshInstance.
- Provides a new MeshBatcher node for easy implimentation. Simply used the node as a container for MeshInstances.
- Place and edit individual MeshInstances for granular control.
- Detects StaticBodies allowing for collisions with a MultiMeshInstance.
- Make C++ scripts without any external configuration, just plug,make your code, and you're done!
- Author: @NonUnknown
- Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.
- Author: @Rybadour
- think a jumping audio with a duration of 1 sec but your player takes only .5s to do jumps, using the normal AudioStream it will cut the currently playing audio and start it again, with this plugin it knows if a sound is already playing and instead of cut and play again it will set another stream to play so you will hear the sounds without cutting them.
- Author: @nonunknown
- This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material and you should have a good looking polygon. The textures used are similar to what you would use if making terrain using TileMaps/TileSets
- Author: @SirRamEsq
- The Sound Manager gives the users a better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script. It also gives you a better control over the Background Music. The sounds will not stop between scenes anymore, giving you the power to stop it and play it whenever and however you want.
- Author: @Xecestel
- This plugin lets the user deal with irregular spritesheets, and automatically generates animations from selected ones.
- Author: @nonunknown
- Godot Trail System is an advanced trail/ribbon plugin for the Godot Engine similar to Unity3D's system. The plugin offers full features in 3D and basic 2D functionality (it will be updated later).
- Author: @OBKF
- Fully integrated in the Godot editor Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnitInspector Create test's directly from the ScriptEditor A spacious set of Asserts use to verify your code
- Author: @MikeSchulze
- Hello fellow Godot user. This plugin will enable to create well lit volumetric fog in the game engine. GLES 3 only.
- Author: @SIsilicon
- An easy to use 2D Weather for Godot games including wind, rain, snow and some scene darkening...
- Author: @parachutino
- Plugin to help with some of the more tedious aspects of developing with GDNative C++.
- Author: @turtlewit
- This module implements JavaScript/TypeScript language support for the godot game engine. QuickJS is used as the ECMAScript engine.
- Author: @GodotExplorer
- This is a Kotlin language binding for the Godot game engine. It uses GDNative to interact with Godot's core api's. The binding provides you Godot API's as Kotlin classes, so you can write your game logic completely in Kotlin. It will be compiled into a dynamic library using Kotlin/Native. You don't have to worry about any binding logic. Just write your game scripts like you would for GDScript or C# but with all the syntactic sugar of kotlin.
- Author: @utopia-rise
- Lua 5.4 language support for Godot Engine 3.2.x-stable (4.0-dev too unstable to work with for now)
- Author: @perbone
- The goal of this project is to provide Python language support as a scripting module for the Godot game engine.
- Author: @touilleMan
These are tools made with godot, some can run inside the engine itself, others not, but still improves the engine. Since they are "externals" they were not included inside the plugin selector inside the engine
- This is a tool based on Godot Engine that can be used to create textures procedurally.
- Author: @RodZill4
- This plugin for Godot 3.2.X adds a popup which lists all available code snippets. The popup is shown with Control+Tab.
- Author: @Leleat
- A Godot addon inspired by CtrlP, making it faster and easier to open the resource you're looking for in the editor.
- Author: @IvanFon
- A Godot tool similar to FileSystem dock, allows you to customize filters(views) to work with project resources.
- Author: @zaevi
- Allows to create folder nodes in the tree view. Folder nodes don't have a purpose other than organising your nodes. Usage: Select the nodes you want, right click and select "Reparent to new node", now your nodes are in a folder.
- Author: @JulienVanelian
- A complete GitHub integration for your Godot Editor! Manage your project without even opening your browser.
- Author: @fenix-hub
- This addon lets you create a "map" of your project to get a better overview and to quickly access your most-used files.
- Author: @Yogoda
- A plugin to view TODOs and other tags created in code similar to those found in popular IDEs. // Now with C# Support! //
- Author: @OrigamiDev-Pete
Mentions to other repos, like godot-powerful. Maybe you can find something more specific to your project in one of these.