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프로젝트 설정 및 인트로 씬 구현 #195

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3 changes: 1 addition & 2 deletions frontend/Savor-22b/Savor-22b.csproj
Original file line number Diff line number Diff line change
@@ -1,12 +1,11 @@
<Project Sdk="Godot.NET.Sdk/4.2.1">
<Project Sdk="Godot.NET.Sdk/4.2.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Saver22bgodot</RootNamespace>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="GraphQL.Client" Version="6.0.2" />
<PackageReference Include="GraphQL.Client.Serializer.Newtonsoft" Version="6.0.2" />
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15 changes: 15 additions & 0 deletions frontend/Savor-22b/Savor-22b.csproj.old
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<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Saver22bgodot</RootNamespace>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="GraphQL.Client" Version="6.0.2" />
<PackageReference Include="GraphQL.Client.Serializer.Newtonsoft" Version="6.0.2" />
<PackageReference Include="Libplanet.Crypto" Version="3.9.2" />
</ItemGroup>
</Project>
2 changes: 2 additions & 0 deletions prototype/.gitattributes
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@@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
202 changes: 202 additions & 0 deletions prototype/.gitignore
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@@ -0,0 +1,202 @@
# Created by https://www.toptal.com/developers/gitignore/api/macos,windows,linux,godot,visualstudiocode,jetbrains+all
# Edit at https://www.toptal.com/developers/gitignore?templates=macos,windows,linux,godot,visualstudiocode,jetbrains+all

### Godot ###
# Godot 4+ specific ignores
.godot/

# Godot-specific ignores
.import/
export.cfg
export_presets.cfg

# Imported translations (automatically generated from CSV files)
*.translation

# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json

### JetBrains+all ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839

# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf

# AWS User-specific
.idea/**/aws.xml

# Generated files
.idea/**/contentModel.xml

# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml

# Gradle
.idea/**/gradle.xml
.idea/**/libraries

# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr

# CMake
cmake-build-*/

# Mongo Explorer plugin
.idea/**/mongoSettings.xml

# File-based project format
*.iws

# IntelliJ
out/

# mpeltonen/sbt-idea plugin
.idea_modules/

# JIRA plugin
atlassian-ide-plugin.xml

# Cursive Clojure plugin
.idea/replstate.xml

# SonarLint plugin
.idea/sonarlint/

# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties

# Editor-based Rest Client
.idea/httpRequests

# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser

### JetBrains+all Patch ###
# Ignore everything but code style settings and run configurations
# that are supposed to be shared within teams.

.idea/*

!.idea/codeStyles
!.idea/runConfigurations

### Linux ###
*~

# temporary files which can be created if a process still has a handle open of a deleted file
.fuse_hidden*

# KDE directory preferences
.directory

# Linux trash folder which might appear on any partition or disk
.Trash-*

# .nfs files are created when an open file is removed but is still being accessed
.nfs*

### macOS ###
# General
.DS_Store
.AppleDouble
.LSOverride

# Icon must end with two \r
Icon


# Thumbnails
._*

# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent

# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

### macOS Patch ###
# iCloud generated files
*.icloud

### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets

# Local History for Visual Studio Code
.history/

# Built Visual Studio Code Extensions
*.vsix

### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide

### Windows ###
# Windows thumbnail cache files
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db

# Dump file
*.stackdump

# Folder config file
[Dd]esktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp

# Windows shortcuts
*.lnk

# End of https://www.toptal.com/developers/gitignore/api/macos,windows,linux,godot,visualstudiocode,jetbrains+all
1 change: 1 addition & 0 deletions prototype/icon.svg
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37 changes: 37 additions & 0 deletions prototype/icon.svg.import
Original file line number Diff line number Diff line change
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://slsqphm4tr04"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
25 changes: 25 additions & 0 deletions prototype/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=5

[application]

config/name="prototype"
run/main_scene="res://scenes/intro/intro.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

[display]

window/size/viewport_width=1920
window/size/viewport_height=1080

[dotnet]

project/assembly_name="prototype"
11 changes: 11 additions & 0 deletions prototype/scenes/garden/garden.gd
Original file line number Diff line number Diff line change
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extends Node


# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
8 changes: 8 additions & 0 deletions prototype/scenes/garden/garden.tscn
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
[gd_scene format=3 uid="uid://bs3ntatvct58w"]

[node name="Garden" type="Node2D"]

[node name="Background" type="ColorRect" parent="."]
offset_right = 1920.0
offset_bottom = 1080.0
scale = Vector2(0.99685, 0.998404)
17 changes: 17 additions & 0 deletions prototype/scenes/intro/intro.gd
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extends Node

# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.


func _process(delta):
pass


func _on_start_button_pressed():
get_tree().change_scene_to_file("res://scenes/garden/garden.tscn")


func _on_quit_button_pressed():
get_tree().quit()
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