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Upgraded openxr dependency to 1.1.41. #823
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antonmic
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Looks good
Promotion job here: https://github.com/o3de/3p-package-source/actions/runs/13694233719. Will push to prod once this passes AR. Please hold off on merging until the promotion is complete |
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This update makes it straightforward to build O3DE applications for Meta Quest devices, because the developer is not required anymore to download and decompress the `Oculus OpenXR Mobile SDK`. To understand this change, let's review a little bit of history: When making O3DE apps for Meta Quest devices, the developer was instructed to manually download and decompress the `Oculus OpenXR Mobile SDK` into a particular directory of the `OpenXRVk` Gem. Those instructions worked well until SDK v62. Starting SDK v63+ (It's currently at v72) Meta stopped distributing pre-compiled OpenXR Loader libraries, and now applications are simply required to get the OpenXR Loader directly from github: https://github.com/KhronosGroup/OpenXR-SDK In particular, this PR picks version 1.1.41 because that's the version used by `v72` of `Oculus OpenXR Mobile SDK`. In other words, with this change, OpenXR is now supported in its purest form, because there are no custom steps for a particular vendor. Updated to rev2 of openxr-1.1.41 package which was recompiled by the 3p-package-source with NDK 25. Signed-off-by: galibzon <[email protected]>
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What does this PR do?
Upgrades openxr dependency to 1.1.41, and simplifies developer steps to build O3DE apps on Meta Quest devices.
This update makes it straightforward to build O3DE applications for Meta Quest devices, because the developer is not required anymore to download and decompress the
Oculus OpenXR Mobile SDK
.To understand this change, let's review a little bit of history: When making O3DE apps for Meta Quest devices, the developer was instructed to manually download and decompress the
Oculus OpenXR Mobile SDK
into a particular directory of theOpenXRVk
Gem.Those instructions worked well until SDK v62.
Starting SDK v63+ (It's currently at v72)
Meta stopped distributing pre-compiled OpenXR Loader libraries, and now applications are simply required to get the OpenXR Loader directly from github: https://github.com/KhronosGroup/OpenXR-SDK
In particular, this PR picks version 1.1.41 because that's the version used by
v72
ofOculus OpenXR Mobile SDK
.In other words, with this change, OpenXR is now supported in its purest form, because there are no custom steps for a particular vendor.
How was this PR tested?
OpenXRTest
project withXR_Office
level on both Windows (Using Quest Link with a Quest3 device) and natively on Android running on a Quest3.REMARK 1: This PR is contingent on
https://github.com/o3de/3p-package-source/pull/270
.REMARK 2: Not validated on Linux (and not sure if OpenXR support has ever been tested on Linux).
REMARK 3: Updated to rev2 of openxr-1.1.41 package which was recompiled by the 3p-package-source with NDK 25.