openFrameworks compiled as a native Unity plug in. Nothing more implemented than a proof of concept compiling and drawing a simple mesh. Still seeing strange crashing...
This is still very incomplete.
Requires 'no-fmod' branch of openFrameworks: https://github.com/obviousjim/openFrameworks/tree/no-fmod
If you have a clone of openFrameworks do the following to switch to the right branch
$ cd openFrameworks/
$ git remote add obviousjim https://github.com/obviousjim/openFrameworks.git
$ git fetch obviousjim
$ git checkout -b no-fmod obviousjim/no-fmod
Then RenderPlugin.xcodeproj should Build, creating the RenderPlugin.bundle target
After making modifications, right click the .bundle and Reveal in Finder
Copy this into UnityProject/Assets/Plugins and restart Unity
Run Unity!
TODO: Create ofAppUnityWindow
Pass Unity camera transform
Pass Mouse and key info