A Ngee Ann Polytechnic Gameplay Programing Project involving C++,pixel art, mathematics and computer graphics to deploy an assassin inspired game.
- Menu buttons that starts and exits the game, and HUD shows the health and mana of the player’s character.
- By PNG YEOW LI
- Assassin character that can jump over obstacles, climb ladders, duck beneath cover and fight off foes.
- By ZHUANG YUTENG
- Dynamic background movements, text file map-builder, and player abilites like throwables and hiding spots.
- By DANIEL LEE
- Hostile mobs and enemies that spawn within game that detect players within their cone of vision, preventing players from chieving their goal.
- By TIMOTHY CHUA