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feat: add candia doors, ladders and ramps (#3283)
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majestyotbr authored Jan 26, 2025
1 parent 8046913 commit d9b7bed
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146 changes: 146 additions & 0 deletions data/items/items.xml
Original file line number Diff line number Diff line change
Expand Up @@ -76854,6 +76854,76 @@ Granted by TibiaGoals.com"/>
<attribute key="containersize" value="10"/>
<attribute key="decayTo" value="0"/>
</item>
<item id="44895" article="a" name="ramp"/>
<item id="44896" article="a" name="ramp">
<attribute key="floorchange" value="north"/>
</item>
<item id="44897" article="a" name="ramp"/>
<item id="44898" article="a" name="ramp">
<attribute key="floorchange" value="west"/>
</item>
<item id="44899" article="a" name="ramp"/>
<item id="44900" article="a" name="ramp">
<attribute key="floorchange" value="east"/>
</item>
<item id="44901" article="a" name="ramp"/>
<item id="44902" article="a" name="ramp">
<attribute key="floorchange" value="south"/>
</item>
<item id="44913" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="44914" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="44915" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="44916" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="44917" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="44918" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="44941" article="a" name="ramp"/>
<item id="44942" article="a" name="ramp">
<attribute key="floorchange" value="north"/>
</item>
<item id="44943" article="a" name="ramp">
<attribute key="floorchange" value="west"/>
</item>
<item id="44944" article="a" name="ramp"/>
<item id="44945" article="a" name="ramp"/>
<item id="44946" article="a" name="ramp">
<attribute key="floorchange" value="east"/>
</item>
<item id="44947" article="a" name="ramp"/>
<item id="44948" article="a" name="ramp">
<attribute key="floorchange" value="south"/>
</item>
<item id="45153" article="a" name="ramp"/>
<item id="45154" article="a" name="ramp">
<attribute key="floorchange" value="north"/>
</item>
<item id="45155" article="a" name="ramp"/>
<item id="45156" article="a" name="ramp">
<attribute key="floorchange" value="west"/>
</item>
<item id="45157" article="a" name="ramp"/>
<item id="45158" article="a" name="ramp">
<attribute key="floorchange" value="east"/>
</item>
<item id="45159" article="a" name="ramp"/>
<item id="45160" article="a" name="ramp">
<attribute key="floorchange" value="south"/>
</item>
<item id="46627" article="a" name="crusher">
<attribute key="loottype" value="tools"/>
<attribute key="showCharges" value="1"/>
Expand Down Expand Up @@ -79549,6 +79619,82 @@ Granted by TibiaGoals.com"/>
<attribute key="description" value="Offers a soul to the Soulpit. Combine with an exalted core to turn it into a lesser soul core."/>
<attribute key="weight" value="100"/>
</item>
<item id="48493" article="a" name="ladder">
<attribute key="type" value="ladder"/>
</item>
<item id="48494" article="a" name="ladder">
<attribute key="type" value="ladder"/>
</item>
<item id="48495" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48496" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48497" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48498" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48499" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48500" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48501" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48502" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48520" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48521" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48522" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48523" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48524" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48525" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48526" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48527" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48528" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48529" article="a" name="closed door">
<attribute key="type" value="door"/>
<attribute key="blockProjectile" value="1"/>
</item>
<item id="48530" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48531" article="an" name="open door">
<attribute key="type" value="door"/>
</item>
<item id="48929" article="an" name="black sheep soul core">
<attribute key="primarytype" value="soul cores"/>
<attribute key="description" value="Offers a soul to the Soulpit. Combine with an exalted core to turn it into a lesser soul core."/>
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14 changes: 14 additions & 0 deletions data/libs/tables/doors.lua
Original file line number Diff line number Diff line change
Expand Up @@ -162,6 +162,20 @@ CustomDoorTable = {
{ closedDoor = 15892, openDoor = 15893 },
{ closedDoor = 22502, openDoor = 22503 },
{ closedDoor = 22504, openDoor = 22505 },
{ closedDoor = 39660, openDoor = 39666 },
{ closedDoor = 39661, openDoor = 39667 },
{ closedDoor = 44913, openDoor = 44917 },
{ closedDoor = 44914, openDoor = 44917 },
{ closedDoor = 44915, openDoor = 44918 },
{ closedDoor = 44916, openDoor = 44918 },
{ closedDoor = 48495, openDoor = 48497 },
{ closedDoor = 48496, openDoor = 48498 },
{ closedDoor = 48499, openDoor = 48501 },
{ closedDoor = 48500, openDoor = 48502 },
{ closedDoor = 48520, openDoor = 48524 },
{ closedDoor = 48522, openDoor = 48526 },
{ closedDoor = 48528, openDoor = 48530 },
{ closedDoor = 48529, openDoor = 48531 },
}

-- These are the doors for missions, they need access from some mission (storage) to be able to enter. Put the storage value in the action id of the door and it will open only to the player who has the storage value.
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