fix: necklace/ring slots exhaustion #3272
Merged
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Description
This PR extends #3165 in the following manner:
I've separated necklace and ring slots in different groups, so the
ACTIONS_DELAY_INTERVAL
delay flag works on the groups separately.This means the exhaustion delay continues to be applied on equip items, but considering groups separately. In other words, the players are now able to equip necklaces and rings at the same time, but when trying to equip different necklaces (or rings) they are subject to
ACTIONS_DELAY_INTERVAL
.Behaviour
Actual
Players can't equip necklace and ring at the same time.
Expected
Players be able to equip necklace and ring at the same time, but when equiping the same item type, they are subjected to
ACTIONS_DELAY_INTERVAL
delay flag.Type of change
How Has This Been Tested
Test Configuration:
Checklist