fix(deps): update dependency pixi.js to v8 #32
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This PR contains the following updates:
^7.3.3
->^8.0.0
Release Notes
pixijs/pixijs (pixi.js)
v8.3.4
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v8.3.3
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v8.3.2
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v8.3.1
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v8.3.0
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🎁 Added
feat: Perspective Plane by @GoodBoyDigital in #10811
feat: add a renderable GC by @GoodBoyDigital in #10681
feat: add ShaderSystem#maxTextures by @dev7355608 in #10713
feat: reserve texture units for batching by @dev7355608 in #10703
feat: add 'min' and 'max' blend modes by in @dev7355608 #10684
feat: Support alpha colors with Text stroke by @bigtimebuddy in #10800
feat: add resolution to resize event parameters by @dev7355608 in #10775
feat: Consistent BlurFilter properties and options by @bigtimebuddy in #10807
🐛 Fixed
fix: change renderPipeId types to string by @dev7355608 in #10758
fix: attributes locations by @dev7355608 in #10774
fix: split out update id and view update id by @GoodBoyDigital in #10771
fix: mesh texture on GPU by @GoodBoyDigital in #10772
fix: getMaxTexturesPerBatch being called before adaptor is ready by @Zyie in #10817
fix: Support filters through constructor arguments by @bigtimebuddy in #10806
fix: WebGPU bind group clashes by @GoodBoyDigital in #10804
fix: alphaMode always respected on texture load by @davidetan in #10803
fix: blend render texture by @GoodBoyDigital in #10816
fix: naming for gc system properties by @Zyie in #10822
fix: Blur Dimensions Flipped by @bigtimebuddy in #10819
fix: Support options for AnimatedSprite by @bigtimebuddy in #10813
fix: TextureMatrix#clampOffset calculation by @dev7355608 in #10734
fix: don't batch Mesh with incompatible state by @dev7355608 in #10749
fix: return correct type for render textures by @Zyie in #10802
fix: update test function to correct VideoFrame handling by @Tianj0o in #10814
fix: not using DOMAdapter when accessing navigator by @Zyie in #10830
🧹 Chores
chore: refactor views to extends a shared class by @Zyie in #10812
New Contributors
@Tianj0o made their first contribution in #10814
v8.2.6
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fix: validateRenderable documentation by @dev7355608 in #10748
fix: inconsistencies in docs (10663) by @Szulerinio in #10739
fix: clean our render lists after use! by @GoodBoyDigital in #10745
fix: html text padding and uv issue by @GoodBoyDigital in #10795
fix: expose EventSystemFeatures type by @trezy in #10796
fix: ImageSource canvas drawImage supplying width and height by @Kethen in #10776
🧹 Chores
chore: add missing field in package.json by @Zyie in #10769
chore: add bunnymark to sandbox by @Zyie in #10721
chore: optimize Mesh instructions by @dev7355608 in #10747
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v8.2.5
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v8.2.4
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v8.2.3
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v8.2.2
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depthStencilRenderBuffer
gets resized when render target has depth enabled by @minetoblend in https://github.com/pixijs/pixijs/pull/10678🧹 Chores
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v8.2.1
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v8.2.0
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v8.1.8
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v8.1.7
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v8.1.6
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v8.1.5
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v8.1.4
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v8.1.3
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v8.1.2
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v8.1.1
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BitmapFont
regression by @alvov-evo in https://github.com/pixijs/pixijs/pull/10494getTexture
API to be consistent with HTMLText by @GoodBoyDigital in https://github.com/pixijs/pixijs/pull/10431New Contributors
v8.1.0
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🚨 NOTE 🚨
In this update, we've opted to switch the default renderer from WebGPU to WebGL when utilizing
autoDetectRenderer
. This decision stems from a few reports highlighting inconsistent behavior with WebGPU across various browsers. While we're enthusiastic about WebGPU, browser compatibility still needs to mature.By defaulting to WebGL, we are aiming to ensure a smoother and more consistent experience for the majority of users, minimizing the potential for disruptions.
This change should be seamless transition for most users and If you still want to use the
WebGPU
renderer then you can easily do so:🎁 Added
🐛 Fixed
Polygon.__proto__.strokeContains
skips checking last line segment whenthis.closePath
false by @naramdash in https://github.com/pixijs/pixijs/pull/10423v8.0.5
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v8.0.4
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v8.0.3
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v8.0.2
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v8.0.1
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v8.0.0
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🎉 v8 🎉
It's hard to believe that PixiJS has been part of the open-source communi
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