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tooltip/unit: Add back the unit-specific tooltip rewriting
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local _, addon = ... | ||
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-- colors | ||
local COLOR_TAPPED = CreateColor(3/5, 3/5, 3/5) | ||
local COLOR_GUILD = addon:CreateColor(0, 255, 25) | ||
local COLOR_GUILD_SAME = addon:CreateColor(0, 140, 255) | ||
local COLOR_LEVEL = addon:CreateColor(255, 208, 0) | ||
local COLOR_LEVEL_PET = addon:CreateColor(255, 255, 0) | ||
local COLOR_HOSTILE = addon:CreateColor(255, 51, 0) | ||
local COLOR_OWNER = addon:CreateColor(127, 127, 127) | ||
local COLOR_TITLE = addon:CreateColor(143, 143, 143) | ||
local COLOR_DIFFICULTY = { -- copied from QuestDifficultyColors to work with enums | ||
[Enum.RelativeContentDifficulty.Trivial] = addon:CreateColor(0.5, 0.5, 0.5), | ||
[Enum.RelativeContentDifficulty.Easy] = addon:CreateColor(0.25, 0.75, 0.25), | ||
[Enum.RelativeContentDifficulty.Fair] = addon:CreateColor(1, 0.82, 0), | ||
[Enum.RelativeContentDifficulty.Difficult] = addon:CreateColor(1, 0.5, 0.25), | ||
[Enum.RelativeContentDifficulty.Impossible] = addon:CreateColor(1, 0.1, 0.1), | ||
} | ||
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-- matching strings | ||
local FACTION_ALLIANCE = _G.FACTION_ALLIANCE -- globalstring | ||
local FACTION_HORDE = _G.FACTION_HORDE -- globalstring | ||
local PVP = _G.PVP -- globalstring | ||
local UNKNOWN = _G.UNKNOWN -- globalstring | ||
local CORPSE = _G.CORPSE -- globalstring | ||
local TOOLTIP_LEVEL = '^' .. _G.TOOLTIP_UNIT_LEVEL:gsub('%%s', '') | ||
local TOOLTIP_LEVEL_PET = '^' .. _G.TOOLTIP_WILDBATTLEPET_LEVEL_CLASS:gsub(' %%s', '') | ||
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-- formatting strings | ||
local FORMAT_LEVEL = '%s%s %s' | ||
local FORMAT_LEVEL_PLAYER = '%s %s' | ||
local FORMAT_GUILD = '<%s>' | ||
local FORMAT_CLASSIFICATION = { | ||
worldboss = ' |cfff01919Boss|r', | ||
rareelite = '|cffffff00+|r |cff0090ffRare|r', | ||
rare = ' |cff0090ffRare|r', | ||
elite = '|cffffff00+|r', | ||
} | ||
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-- use PreCall exclusively as PostCall sometimes has a _lot_ of annoying delay, | ||
-- and in PreCall we can straight up disable lines by returning positively | ||
TooltipDataProcessor.AddLinePreCall(Enum.TooltipDataLineType.UnitName, function(tooltip, data) | ||
if tooltip:IsForbidden() then | ||
return | ||
end | ||
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if not tooltip:IsTooltipType(Enum.TooltipDataType.Unit) then | ||
return | ||
end | ||
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local unit = data.unitToken | ||
if not unit then | ||
return | ||
end | ||
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if UnitIsPlayer(unit) then | ||
local name = GetUnitName(unit, true) | ||
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local transliteratedName = addon:Transliterate(name) | ||
if transliteratedName ~= name then | ||
name = '*' .. transliteratedName | ||
end | ||
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local _, class = UnitClass(unit) | ||
if class then | ||
name = addon.colors.class[class]:WrapTextInColorCode(name) | ||
end | ||
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data.leftText = name | ||
else | ||
if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then | ||
data.leftText = COLOR_TAPPED:WrapTextInColorCode(UnitName(unit) or UNKNOWN) | ||
else | ||
local reactionColor = addon.colors.reaction[UnitReaction(unit, 'player')] | ||
if reactionColor then | ||
data.leftText = reactionColor:WrapTextInColorCode(UnitName(unit) or UNKNOWN) | ||
end | ||
end | ||
end | ||
end) | ||
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TooltipDataProcessor.AddLinePreCall(Enum.TooltipDataLineType.UnitOwner, function(tooltip, data) | ||
if tooltip:IsForbidden() then | ||
return | ||
end | ||
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if not tooltip:IsTooltipType(Enum.TooltipDataType.Unit) then | ||
return | ||
end | ||
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data.leftText = COLOR_OWNER:WrapTextInColorCode(data.leftText) | ||
end) | ||
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TooltipDataProcessor.AddLinePreCall(Enum.TooltipDataLineType.UnitThreat, function(tooltip) | ||
if not tooltip:IsForbidden() then | ||
return true | ||
end | ||
end) | ||
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TooltipDataProcessor.AddLinePreCall(Enum.TooltipDataLineType.None, function(tooltip, data) | ||
-- Enum.TooltipDataLineType still doesn't contain a lot of types used in tooltips, or the types | ||
-- are for some reason restricted, so we'll have to resort to matching and guesswork | ||
if tooltip:IsForbidden() then | ||
return | ||
end | ||
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if not tooltip:IsTooltipType(Enum.TooltipDataType.Unit) then | ||
return | ||
end | ||
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if data.leftText == FACTION_HORDE or data.leftText == FACTION_ALLIANCE or data.leftText == PVP then | ||
return true | ||
end | ||
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local _, unit = tooltip:GetUnit() | ||
if not unit then | ||
return | ||
end | ||
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if UnitIsPlayer(unit) then | ||
local class = UnitClass(unit) | ||
if data.leftText:sub(data.leftText:len() - class:len() + 1) == class then | ||
return true | ||
end | ||
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local guild = GetGuildInfo(unit) | ||
if guild and data.leftText:match(guild) then | ||
-- TODO: strip away realm | ||
if UnitIsInMyGuild(unit) then | ||
data.leftText = COLOR_GUILD_SAME:WrapTextInColorCode(FORMAT_GUILD:format(guild)) | ||
else | ||
data.leftText = COLOR_GUILD:WrapTextInColorCode(FORMAT_GUILD:format(guild)) | ||
end | ||
elseif data.leftText:match(TOOLTIP_LEVEL) then | ||
local level = UnitEffectiveLevel(unit) | ||
if UnitIsFriend(unit, 'player') then | ||
local levelText = COLOR_LEVEL:WrapTextInColorCode(level) | ||
data.leftText = FORMAT_LEVEL_PLAYER:format(levelText, UnitRace(unit)) | ||
else | ||
local difficulty = C_PlayerInfo.GetContentDifficultyCreatureForPlayer(unit) | ||
local levelText = COLOR_DIFFICULTY[difficulty]:WrapTextInColorCode(level > 0 and level or '??') | ||
local raceText = COLOR_HOSTILE:WrapTextInColorCode(UnitRace(unit)) | ||
data.leftText = FORMAT_LEVEL_PLAYER:format(levelText, raceText) | ||
end | ||
end | ||
else | ||
if data.leftText == UnitCreatureFamily(unit) or data.leftText == UnitCreatureType(unit) then | ||
return true | ||
elseif data.leftText:match(TOOLTIP_LEVEL) then | ||
local difficulty = C_PlayerInfo.GetContentDifficultyCreatureForPlayer(unit) | ||
local level = UnitEffectiveLevel(unit) | ||
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local levelText = COLOR_DIFFICULTY[difficulty]:WrapTextInColorCode(level > 0 and level or '??') | ||
local rarityText = FORMAT_CLASSIFICATION[UnitClassification(unit)] or '' | ||
local creatureText = UnitCreatureFamily(unit) or UnitCreatureType(unit) or '' | ||
data.leftText = FORMAT_LEVEL:format(levelText, rarityText, creatureText) | ||
elseif data.leftText:match(TOOLTIP_LEVEL_PET) then | ||
local levelText = COLOR_LEVEL_PET:WrapTextInColorCode(UnitBattlePetLevel(unit)) | ||
local familyText = _G['BATTLE_PET_NAME_' .. UnitBattlePetType(unit)] | ||
data.leftText = FORMAT_LEVEL_PLAYER:format(levelText, familyText) | ||
elseif data.leftText == CORPSE then | ||
data.leftText = COLOR_OWNER:WrapTextInColorCode(data.leftText) | ||
end | ||
end | ||
end) |