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Set version to 2.0.0, added change log entries.
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apanteleev committed Mar 16, 2023
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26 changes: 26 additions & 0 deletions ChangeLog.md
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# RTXDI SDK Change Log

## 2.0.0

**Release highlights:**

- Added ReSTIR GI resampling functions and their integration in the sample application.
- Added debug visualization for intermediate render targets.
- Added the `sdk-only` branch to make using RTXDI as a submodule easier.

**Breaking changes:**

- Added a required bridge function `RAB_ClampSamplePositionIntoView`.
- Changed the PDF texture requirements to include a full mip chain up to 1x1 pixels.

**Fixed issues:**

- Fixed bias that could be observed when using BRDF MIS rays.
- Fixed the checkerboard rendering mode when the ReLAX denoiser is used.
- Fixed a compile error when Vulkan is not enabled in CMake configuration.
- Fixed the fused spatio-temporal direct light resampling path on DX12.

**Misc improvements:**

- Updated [RTXGI](https://developer.nvidia.com/rtxgi) to v1.2.12 and switched to using an SDK-only branch of RTXDI.
- Updated [NRD](https://github.com/NVIDIAGameWorks/RayTracingDenoiser) to version 3.3.1.


## 1.3.0

**Release highlights:**
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2 changes: 1 addition & 1 deletion README.md
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# RTXDI SDK and Sample Applications

Version 1.3.0.
Version 2.0.0.

[Change Log](ChangeLog.md)

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