This project is a proof of concept of most common workflows for Smoke particles lighting:
- Unity 2021.2
- Universal Render Pipeline (Forward)
- Usage for VFX Graph and Shuriken
It supports the following workflows :
- Normal-Based with custom attenuation ramp
- 6-Way Lightmaps (RLT+BBF)
- ASTA (Ambient, Scattering, Temperature and Alpha) Workflow for explosions