Releases: peeweek/net.peeweek.console
Peek Feature & Use your own prefabs in Resources
[2021-05-03] - 1.5.0
- Added Peek Feature
- Better handling of prefabs (now you can duplicate prefabs from Package Resources into your Assets/Resources and remove the Default_ prefix to create your own variant)
New Input System Support
- Added Support for new Input System
- Separated Input as
ConsoleInput
abstract behaviors. - Console now spawns from different prefabs based on the presence of input system package and usage in player settings (prioritizes to legacy if both are used)
1.3.0 - Debug Views & On Toggle Event Callback
- Added a
onConsoleToggle
event to hook into when the console visibility changes. - Added API & Functionality for debug views.
1.2.0 Update
Minimal version is now 2019.4
- Added a
Console.ExecuteCommand(string command)
to execute a command from script. - Fixed namespace in
ConsoleUtility.cs
preventing to ReferenceConsole.Alias
directly in custom classes.
1.1.0 - Stability, performance and simplification update
This release gets mainly rid of rough edges such as avoiding contiguous duplicates in command repeat history, gets rid of the UGUI scrollbar and implements a page-based scrolling system.
1.0.1-preview
Small fixes only in this version
Package Version!
Console is now available through the package manager! To use it, add this line to the dependencies
list of your Packages/manifest.json
file:
"net.peeweek.console": "https://github.com/peeweek/net.peeweek.console.git#1.0.0-preview",
Or you can still clone the repository and use the Package Manager UI to access the package.json
located at the root of your repository.
Initial Release (Screenshot Fix)
Fixes for taking screenshots without console visible. Needed a bit of refactor to handle the hide/shot/show sequence using a coroutine.
Initial Release
Base package