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planqi committed Mar 18, 2020
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Expand Up @@ -64,8 +64,24 @@ Mustache[item]: {{>header}}{{>stats}}{{^isRuneword}}{{#socketed}}\n\n * {{>>ite
Mustache[stash]: {{#this}}* {{>item}}\n\n{{/this}}
```
# Release Notes for 1.9.8
## Bug fixes
* `BOW` and `SCEPTER` item groups now work correctly
* `UI.ini` file frequent file write issue fixed
* Fixed an issue where the ebug tag was applied to eth items that spawned with ED.
* Fixed issue where multiple parties were formed upon game creation. [more info](https://github.com/planqi/slashdiablo-maphack/pull/44)
* Require `%CONTINUE%` to be used to continue processing map commands from different lines. This makes the map commands behave identically to the name commands. Before, all matching `%MAP%` commands were applied regardless of `%CONTINUE%`, so the last matching one would be shown (last one drawn). [more info](https://github.com/planqi/slashdiablo-maphack/pull/42)

## Optimization
* Item name lookup code efficiency improved.
* Item names are cached, so that the lookup code does not need to constantly execute.
* Item map box colors are cached, ditto ^^

## New features
* Added support for filtering on charged skills. Use the `CHSK` keyword. For example, to find level 2 lower resist wands, use `WAND MAG CHSK91>1` as the filter criteria. The skill index is the same as that used for individual skill bonuses. [more info](https://github.com/planqi/slashdiablo-maphack/pull/33)
* Add support for filters based on item quality level. Use the `QLVL` keyword. For example, `SIN QLVL>40` would select all katars capable of spawning staffmods.
* Added `CRAFT` keyword for selecting crafted items. This works similar to `UNI`, `SET`, etc.
* Add option to remove FPS limit in single player
* Add support to display gs5 game server
* Add support for 'gs5' display in game list

# Release Notes for 1.9.7
* Add scrollbar when there are more than 8 characters on a realm account
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