Skip to content

Commit

Permalink
Updating plugin to v0.9.63
Browse files Browse the repository at this point in the history
  • Loading branch information
olehkuznetsov committed Apr 12, 2019
1 parent 5f6ba30 commit 1d8e23c
Show file tree
Hide file tree
Showing 11 changed files with 22 additions and 4 deletions.
20 changes: 19 additions & 1 deletion CHANGELOG.txt
Original file line number Diff line number Diff line change
@@ -1,10 +1,28 @@
Version 0.9.63
New Features:
* Updated gradle version to 3.3.2
* Updated play-services-games version to 17.0
* [TBMP] Added GetMatch method
* [TBMP] Added Dismiss method
* [TBMP] Expose creation and update timestamps of match
* [TBMP] Expose creation time of invitation
Bug Fixes:
* Improved sign-in time.
* Refactored achievements implementation. Now it uses less server calls and massive achievement increement will not block Achievement UI.
* Log DateTime guard
* Fix DirectoryNotFoundException in GPGSUtil.GenerateAndroidManifest
* Fixed readme
* #2482 Warning in AndroidTokenClient when building for device
* #2486 CanRematch in TBM always false
Other:
* Removed GetAchievement method. Use LoadAchievements instead.

Version 0.9.62
Bug Fixes:
* #2475 ANRs 0.9.61 TokenFragment
* #2473 GetAnotherServerAuthCode email scope not granted
* #2465 Crash during sign-in failure at TokenFragment
* Additional check if Play Games is installed.

Version 0.9.61
Bug Fixes:
* #2442 GetAnotherServerAuthCode doesn't honor OAuth scope
Expand Down
Binary file not shown.
Binary file modified samples/CubicPilot/CubicPilot.unitypackage
Binary file not shown.
Binary file modified samples/Minimal/Minimal.unitypackage
Binary file not shown.
Binary file modified samples/NearbyDroids/NearbyDroids.unitypackage
Binary file not shown.
Binary file modified samples/QuizRacer/QuizRacer.unitypackage
Binary file not shown.
Binary file modified samples/SmokeTest/SmokeTest.unitypackage
Binary file not shown.
Binary file modified samples/TicTacToe/TicTacToe.unitypackage
Binary file not shown.
4 changes: 2 additions & 2 deletions source/PluginDev/Assets/GooglePlayGames/PluginVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,8 +35,8 @@ public class PluginVersion

// Current Version.
public const int VersionInt = 0x0958;
public const string VersionString = "0.9.62";
public const string VersionKey = "00962";
public const string VersionString = "0.9.63";
public const string VersionKey = "00963";

// used to check for the correct min version or play services: 10.2
public const int MinGmsCoreVersionCode = 10200000;
Expand Down
2 changes: 1 addition & 1 deletion source/build.gradle
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ project.ext {
samplesBuildSrc = file('build/sampleSrc').absolutePath
exportPath = file('build/plugin.unitypackage').absolutePath
currentPluginPath = file('../current-build').absolutePath
currentPluginVersion = "0.9.62"
currentPluginVersion = "0.9.63"
currentPluginBasename = 'GooglePlayGamesPlugin'
currentPluginName = "${currentPluginBasename}-${currentPluginVersion}.unitypackage"
resolverDir = new File('build/jarresolver').absolutePath
Expand Down

4 comments on commit 1d8e23c

@exzizt
Copy link

@exzizt exzizt commented on 1d8e23c Apr 12, 2019

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

  • Refactored achievements implementation. Now it uses less server calls and massive achievement increement will not block

Will block what?

@legas1
Copy link
Contributor

@legas1 legas1 commented on 1d8e23c Apr 13, 2019

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@exzizt "will not block Achievement UI."

Not sure if badly formatted or just badly displayed, but it's there :).

@exzizt
Copy link

@exzizt exzizt commented on 1d8e23c Apr 13, 2019

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@Noah1911 Oh wow, totally didn't see that newline there. :P

So, now does it cache locally what achievements have already been unlocked and it doesn't do useless network calls if they have been already?
Also, how is the sign in time improved?

@legas1
Copy link
Contributor

@legas1 legas1 commented on 1d8e23c Apr 13, 2019

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I haven't wandered through code yet, but basically yes. And about the sign time - achievements are not fetched at auth phase.

Please sign in to comment.