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[pull] master from Vazkii:master #3

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3a67a88
Revert farsight to 1.2 where it doesn't crash on servers
Vazkii Jul 23, 2021
be4be37
Update cookielicious and sodium
Vazkii Jul 23, 2021
7637759
Update for latest cookie stuff
Vazkii Jul 23, 2021
cf8bc31
Fix #161
Vazkii Jul 23, 2021
65215f4
No longer ship my own sodium options
Vazkii Jul 23, 2021
8ce64ff
Disable waystone generation outside towers again
Vazkii Jul 23, 2021
f7cc841
blech
Vazkii Jul 23, 2021
6c487a7
Create create_compat_content.zs
MobiusFlip Jul 25, 2021
e2786b9
Update create_compat.zs
MobiusFlip Jul 25, 2021
bff4d4d
Add files via upload
MobiusFlip Jul 25, 2021
632fc99
Add files via upload
MobiusFlip Jul 25, 2021
0474021
Merge pull request #162 from MobiusFlip/master
Vazkii Jul 26, 2021
a815cf6
Update mods + configure paraglider for update
Vazkii Jul 28, 2021
37d9398
SmoothBoot and Infernal Expansion, WIP
Vazkii Jul 28, 2021
50bb8df
mor mod
Vazkii Jul 30, 2021
0b4aa0d
Stabilize stuff, preparing for integration
Vazkii Aug 2, 2021
fee153b
updates
Vazkii Aug 2, 2021
47ff6f5
No more deku leaf
Vazkii Aug 4, 2021
7201fa2
Tag irregular chef items
Vazkii Aug 4, 2021
ea490a2
Fix supplementaries rope existing
Vazkii Aug 4, 2021
84c8f2a
Disable better dungeons and architect's palette advancements
Vazkii Aug 4, 2021
ed5257d
Integrate Fruitful and begin integrating Architect's Palette
Vazkii Aug 4, 2021
84c9642
Update data pack versions to v7
Vazkii Aug 4, 2021
92a6ea2
bruh
Vazkii Aug 4, 2021
37a9abb
Update and prepare to configure Block Swap
Vazkii Aug 4, 2021
c5802db
Mostly finish integrating AP, missing some slight recipe tweaks and J…
Vazkii Aug 4, 2021
2b17be7
Finish integrating AP recipe and tag-wise, docs missing
Vazkii Aug 4, 2021
60c6fcf
Document AP
Vazkii Aug 4, 2021
7782e08
Prepare for Infernal Expansion
Vazkii Aug 4, 2021
a35e057
Lower Straddler spawn rate
Vazkii Aug 4, 2021
b01c856
Working on a new main menu, more panoramas to come
Vazkii Aug 5, 2021
cd2e16b
Use our own panoramas
Vazkii Aug 5, 2021
17b761c
New panoramas
Vazkii Aug 5, 2021
7a1de7a
Ya know maybe making the modpack 60MB larger just for some funny imag…
Vazkii Aug 5, 2021
8b120d6
Update mods
Vazkii Aug 5, 2021
43a8132
Infernal Expansion integration
Vazkii Aug 5, 2021
9306c0e
IE recipes
Vazkii Aug 5, 2021
38743c8
Use real AP build
Vazkii Aug 6, 2021
565369e
Fix mountains having no ores
evanbones Aug 9, 2021
c7de6e2
Integrate Much More Mod Combat and Bamboo Blocks
Vazkii Aug 10, 2021
d9a8723
Update and Integrate the new Supplementaries Update
Vazkii Aug 10, 2021
6c330e6
Merge Artemis and Carmen's textures
Vazkii Aug 10, 2021
1a9629e
Fixed Sandy Waystone not having a noped loot table
Vazkii Aug 10, 2021
4d034db
Fixed Monster Boxes dropping iron and gold ores rather than the raw v…
Vazkii Aug 10, 2021
910a3aa
Merge pull request #174 from evanbones/master
Vazkii Aug 10, 2021
af2ac4e
Fix #172
Vazkii Aug 10, 2021
df8b426
Merge remote-tracking branch 'origin/master'
Vazkii Aug 10, 2021
538fb82
Fix #171
Vazkii Aug 10, 2021
a11c916
Update mods and fix environmental incorrect post recipes
Vazkii Aug 10, 2021
1b0b941
Add and configure Default Options
Vazkii Aug 10, 2021
7dc27f0
Updated Infernal Expansion to 2.2.0
SwanX1 Aug 10, 2021
e8e21c7
Merge pull request #175 from infernalexp/master
Vazkii Aug 10, 2021
c44d92a
Copper smelting and blasting fixes by Artemis System
Vazkii Aug 10, 2021
f7bb990
Blacklist packmenu from server builds
Vazkii Aug 10, 2021
fe23dad
Integrate the environmental update
Vazkii Aug 11, 2021
6f449f9
Fixed hoppers not working with magnets
Vazkii Aug 11, 2021
3db240f
Remove Darker Loading Screen
Vazkii Aug 11, 2021
07d5030
Remove FD's wheat dough when create is present
artemisSystem Aug 11, 2021
3e2e393
Merge pull request #176 from artemisSystem/master
Vazkii Aug 11, 2021
1a91f37
Blacklist LazyDFU from the server build
Vazkii Aug 12, 2021
27d128b
Fix #131
Vazkii Aug 12, 2021
1af976a
Update Supplementaries. Fixes #177
Vazkii Aug 12, 2021
d64f2fe
Add Neko's Enchanted Books and Second Chance
Vazkii Aug 12, 2021
d858e76
Sort mods in JEI
Vazkii Aug 12, 2021
717c20e
ye
Vazkii Aug 12, 2021
1f0f280
Blacklist Neko's Enchanted Books
Vazkii Aug 12, 2021
1afcb51
I will become back my money
Vazkii Aug 13, 2021
c590229
Fix #180
Vazkii Aug 13, 2021
744febc
Fix #181
Vazkii Aug 13, 2021
d978f7e
Fixed ship script not including iron and gold
Vazkii Aug 14, 2021
b1d137c
Various recipe fixes
artemisSystem Aug 15, 2021
b22edea
Merge pull request #196 from artemisSystem/main
Vazkii Aug 15, 2021
db49121
Update mods
Vazkii Aug 15, 2021
76403ac
Merge remote-tracking branch 'origin/master'
Vazkii Aug 15, 2021
46899eb
Replace elephants with capybaras
Vazkii Aug 15, 2021
9eb3e40
Capy gossip
Vazkii Aug 15, 2021
9fbeb27
Make capy spawn in savanna
Vazkii Aug 15, 2021
91c35a9
Fix #186
Vazkii Aug 15, 2021
0f3ebf2
Fix #190 #191
Vazkii Aug 15, 2021
1d68792
Add ContentTweaker to the base instance to make loading in Create les…
Vazkii Aug 15, 2021
7537708
Fix this up
Vazkii Aug 15, 2021
2129869
fix typo
Vazkii Aug 15, 2021
84ed9eb
Replace Autumnity Pancakes with Supplementaries Pancakes
Vazkii Aug 15, 2021
5c5373d
end-gate block breaking
artemisSystem Aug 28, 2021
09db181
Mod version updates
Vazkii Sep 2, 2021
31cec12
Add Carry On and Storage Drawers, not fully configured yet. Also incr…
Vazkii Sep 2, 2021
0b07d2e
bogl plsn't
Vazkii Sep 2, 2021
1dd42d1
Integrate Storage Drawers
Vazkii Sep 2, 2021
cfd903f
right
Vazkii Sep 2, 2021
fca4541
Update icon for beasts of burden
Vazkii Sep 2, 2021
a8deb8e
Ensure supplementaries items are disabled
Vazkii Sep 2, 2021
2e434bb
Seed Pouch now uses leather
Vazkii Sep 2, 2021
e3cee73
Abnormals delight foods added in
Vazkii Sep 2, 2021
0983651
Merge pull request #219 from artemisSystem/main
Vazkii Sep 2, 2021
c7d8ecc
Update tags, crucialkit, bonus chest, re-enable elephant, fix alex's …
Vazkii Sep 2, 2021
ce6351e
Finish up alex stuff for now
Vazkii Sep 2, 2021
7d34c47
Merge remote-tracking branch 'origin/master'
Vazkii Sep 2, 2021
4dc9867
Explain this nonsense
Vazkii Sep 2, 2021
ee3b214
Blacklist entities + mob spawners/boxes from carry on
Vazkii Sep 2, 2021
9f8e27f
Almost done with this update
Vazkii Sep 7, 2021
5cca025
Disable Polished Obsidian
Vazkii Sep 7, 2021
5f850b4
Rename Frozen Up Truffle
Vazkii Sep 7, 2021
a5c1735
Increase data pack version
Vazkii Sep 7, 2021
938d448
Upgrade some more mods
Vazkii Sep 7, 2021
ba19121
Re-enable polished glowstone
Vazkii Sep 7, 2021
85550a7
Spelling fixes to guidebook
FynnWaelsing Sep 16, 2021
41e985c
Typo fix
FynnWaelsing Sep 16, 2021
1e8bf51
Typo Fix
FynnWaelsing Sep 16, 2021
ef6c19a
Typo Fix
FynnWaelsing Sep 16, 2021
170b2f8
Typo Fix
FynnWaelsing Sep 16, 2021
b0a0f02
Merge pull request #233 from FynnWaelsing/master
Vazkii Sep 23, 2021
cc81460
Update mods
Vazkii Sep 23, 2021
deb6d9c
Hide some stuff
Vazkii Sep 23, 2021
ffacaf9
Fix #226
Vazkii Sep 23, 2021
69a153f
Fix #230
Vazkii Sep 23, 2021
a243de6
Update Supplementaries and everything that comes with it
Vazkii Sep 23, 2021
5892c51
Added Tips mod with various entries.
Kalikars Sep 27, 2021
2c73acc
Added Tips mod with sorted entries.
Kalikars Sep 27, 2021
d2ae105
Merge pull request #238 from kalikars81/master
Vazkii Sep 27, 2021
3bdb776
Implemented tags for every effect used by a food item. These can be u…
Sep 27, 2021
c9e795f
Merge pull request #240 from bconlon1/effect_tags
Vazkii Sep 27, 2021
d8cfa09
Increases time that tips stay on screen from 5 seconds to 10 seconds.…
Kalikars Sep 27, 2021
d8d3b78
Merge pull request #241 from kalikars81/master
Vazkii Sep 27, 2021
fb21d12
Enchantment Descriptions support.
Oct 2, 2021
7e19c7e
Moved descriptions to Crucial namespace.
Oct 3, 2021
ce8c900
Blacklist several stuff from CarryOn bc issues
Mignof Oct 3, 2021
0aafc73
Just Enough Effects Description support.
Oct 3, 2021
b5740e8
Fixed some spaces in the lang file.
Oct 3, 2021
509d9b0
1.17 Raw Ores for Caverns and Chasms
doodlum Oct 4, 2021
80cbf70
restructured and added 1.17 ore aesthetic
doodlum Oct 5, 2021
1fba16d
missing mcmeta and wrong structure
doodlum Oct 5, 2021
622a6c4
how did that get in there?
doodlum Oct 5, 2021
4217ebb
official 1.17 silver ore texture
doodlum Oct 5, 2021
08b58ae
i definitely drank something strange last night
doodlum Oct 5, 2021
912cbee
seriously what was i on
doodlum Oct 5, 2021
208db70
Update mods to latest
Vazkii Oct 19, 2021
f39e388
Merge remote-tracking branch 'origin/master'
Vazkii Oct 19, 2021
36a1993
Merge pull request #246 from bconlon1/enchantment_descriptions
Vazkii Oct 19, 2021
882e284
Merge pull request #249 from Mignof/patch-1
Vazkii Oct 19, 2021
f9b0fe7
Merge pull request #250 from bconlon1/just_enough_effect_descriptions
Vazkii Oct 19, 2021
74ef875
Merge pull request #252 from doodlum/master
Vazkii Oct 19, 2021
4eed026
Switch Halogen over to a more recent set of forks
Vazkii Oct 19, 2021
86a2c72
Mega nerf Straddler spawn rates and disable Axe Leaf Harvesting
Vazkii Oct 19, 2021
73d6ec5
Add YUNG's Bridges and Chalk
Vazkii Oct 19, 2021
122dae9
Configs
Vazkii Oct 19, 2021
a717c66
Update documentations
Vazkii Oct 20, 2021
d873d07
Hide this broken effect
Vazkii Oct 20, 2021
2a71f51
Updated JEED.
Oct 20, 2021
dcc76d6
Fixed Glowing Vision icon missing.
Oct 20, 2021
21339a5
Moved disabled effects from JEI blacklist to JEED blacklist.
Oct 21, 2021
95c8306
Moved effect descriptions to the Crucial namespace.
Oct 21, 2021
d4b9910
Merge pull request #257 from bconlon1/effect_documentation_fixes
Vazkii Oct 21, 2021
3d26c58
Fix #236
Vazkii Oct 21, 2021
d868658
Fix #256
Vazkii Oct 21, 2021
5386ada
Fix #239
Vazkii Oct 21, 2021
0b938bd
Fix #243
Vazkii Oct 21, 2021
408db40
Fix #237
Vazkii Oct 21, 2021
a7010f8
Fixed Straddleboard not showing up in enchanted book tooltips
Vazkii Oct 21, 2021
56bfb49
Update Matrix Enchanting config to the new default
Vazkii Oct 21, 2021
d33e025
Disable portal color for #263
Vazkii Oct 24, 2021
39d80e9
Fix #260
Vazkii Oct 24, 2021
efb8d06
oof
Vazkii Oct 24, 2021
0774356
Temporarily disable Infernal Painting. Closes #259
Vazkii Oct 24, 2021
3ddd2aa
fix create compat for new supplementaries
artemisSystem Oct 28, 2021
da853b6
Merge pull request #268 from artemisSystem/create_fix
Vazkii Oct 28, 2021
461765a
Fix #267
Vazkii Oct 29, 2021
b1ef345
Revert "Temporarily disable Infernal Painting. Closes #259"
Vazkii Oct 29, 2021
f4ee849
Update mods
Vazkii Oct 29, 2021
b771b96
Fix bundle tooltip
Vazkii Oct 29, 2021
cd2cf31
Close #262
Vazkii Oct 29, 2021
bf5027b
Replace Towers of the Wild with Towers of the Wild: Reloaded
Vazkii Oct 29, 2021
c89b257
Added iiAnon's AntiqueAtlasEMS resource pack
Vazkii Oct 29, 2021
3627529
Begin adding Legendary Tooltips
Vazkii Oct 30, 2021
06d838c
More custom tooltips
Vazkii Oct 30, 2021
f865ed3
Remove snow on grass and flowers
Vazkii Oct 30, 2021
04b2f5d
Repurposed Structures and everything it comes with
Vazkii Oct 30, 2021
3543661
Crucial data to v9
Vazkii Oct 30, 2021
7b3e97f
Mannequins
Vazkii Oct 30, 2021
be8a6cb
Add README and update ship.py
Vazkii Oct 30, 2021
3c8824b
More mod updates
Vazkii Oct 30, 2021
1d8323d
oh ye I can just do this lol
Vazkii Oct 30, 2021
611d352
im good at this yes
Vazkii Oct 30, 2021
81de98a
wtf
Vazkii Oct 30, 2021
30464c1
right this has to be here
Vazkii Oct 30, 2021
c19aa6d
note to self dont code at 7 am
Vazkii Oct 30, 2021
a75dfa3
Fixed trailing comma mark on JSON
Kalikars Nov 1, 2021
13da17e
Disable Charm's MoreVillageBiomes (Feature duplication with Repurpose…
Kalikars Nov 1, 2021
29ecbdf
Fixed Serenity, Infection, and Danger Sight descriptions.
Nov 21, 2021
02f51d0
Added missing Farmers' Delights foods to the effects documentation.
Nov 21, 2021
016b9be
Added numerous missing Kiln baking recipes.
Nov 21, 2021
56c06f4
Merge pull request #273 from kalikars81/master
Vazkii Nov 27, 2021
c255abc
Merge pull request #290 from bconlon1/kiln_recipes
Vazkii Nov 27, 2021
7cb2bb4
Merge pull request #289 from bconlon1/effect_tagging_updates
Vazkii Nov 27, 2021
5c3cd59
Merge pull request #288 from bconlon1/effect_description_fixes
Vazkii Nov 27, 2021
9c14069
Mod updates
Vazkii Nov 27, 2021
59cd906
Merge remote-tracking branch 'origin/master'
Vazkii Nov 27, 2021
47ca30c
Fix #285
Vazkii Nov 27, 2021
c26114d
Close #286
Vazkii Nov 27, 2021
140a6fa
Remove Kiwi and SnowRealMagic due to rendering incompatibilities. Clo…
Vazkii Nov 27, 2021
77992ad
Fix #292
Vazkii Nov 27, 2021
cb8ee38
Update quark and readme
Vazkii Nov 27, 2021
d20ad0d
Quark
Vazkii Nov 27, 2021
423457b
Update mods
Vazkii Jan 2, 2022
ac3dee9
Update scripts
Vazkii Jan 2, 2022
ac31b99
Disable unobtainable description
Vazkii Jan 2, 2022
bfcba51
chimp
Vazkii Jan 2, 2022
8f0d56b
Small clarification to driftwood description.
FynnWaelsing Jan 30, 2022
d3e7408
Update mod versions
Vazkii Feb 10, 2022
213090e
Update forge and entityculling
Vazkii Feb 10, 2022
0c1f6cb
yes
Vazkii Feb 10, 2022
87a5888
Update mods
Vazkii Mar 26, 2022
3038ccb
Merge pull request #304 from FynnWaelsing/master
Vazkii Mar 26, 2022
ae3e223
Replace entity culling with magnesium extras
Vazkii Mar 26, 2022
9ea2793
a
Vazkii Mar 26, 2022
520ad34
Minor additions
Vazkii Mar 26, 2022
f0b278b
Mirabilis impl
Vazkii Mar 26, 2022
4ed97d4
AdvFrames and Moyai impl
Vazkii Mar 26, 2022
62bc7b4
Fixed Repurposed Structures advancements being enabled
Vazkii Mar 26, 2022
ba9bfae
Fixed wrench not existing in JEI
Vazkii Mar 26, 2022
362041d
Add advancement frame advancement
Vazkii Mar 26, 2022
348f120
h
Vazkii Mar 26, 2022
eee5651
Update moonflower mods
Vazkii Mar 27, 2022
1a01571
Replace magnesium with rubidium
Vazkii Mar 27, 2022
a60aef8
Blacklist Rubidium and Magnesium Extras from the server
Vazkii Mar 27, 2022
7161ad3
Revert "Replace magnesium with rubidium"
Vazkii Mar 31, 2022
f52f83b
Unbind magnesium zoom
Vazkii Mar 31, 2022
706bf21
Update blacklist.cfg
RainingMeta Apr 13, 2022
081ed0f
Update jei_info.zs
RainingMeta Apr 13, 2022
012a01b
Update carryon-server.toml
RainingMeta Apr 13, 2022
91e60c4
Update neat-client.toml
RainingMeta Apr 13, 2022
52f259d
Update decoration_blocks.json
RainingMeta Apr 13, 2022
65b8e57
Update en_us.json
RainingMeta Apr 13, 2022
6d63a90
Merge pull request #314 from RainingMeta/master
Vazkii Apr 17, 2022
d971242
Mod updates
Vazkii Apr 17, 2022
ae3c1e5
Moved seed pouch holdables into a proper tag json
Vazkii Apr 17, 2022
9220418
Update mods
Vazkii Jul 6, 2022
7a0a88b
Fix bad omen config being wrong
Vazkii Jul 6, 2022
af722c6
Selectively pull fixes from #322
Vazkii Jul 6, 2022
8956e7a
Update IE
Vazkii Jul 6, 2022
8abc8df
Supplementaries Sack Fix
3pical Oct 22, 2022
5aa367e
Merge pull request #340 from 3pical/master
Vazkii Oct 13, 2023
dc2fffb
Revert "Merge pull request #340 from 3pical/master"
Vazkii Oct 13, 2023
2717322
The updatening
Vazkii Oct 13, 2023
b151f65
Unicorn tame info (ppl ask about this often)
Vazkii Oct 13, 2023
c90c7ba
Add Epical's fixedsack_fix
Vazkii Oct 13, 2023
dbe4406
The great performance update thanks to chorb
Vazkii Oct 13, 2023
841bea7
More perform
Vazkii Oct 13, 2023
201bff6
Update readme and ship
Vazkii Oct 13, 2023
a0012a9
Fix #350
Vazkii Oct 16, 2023
3158bda
wrong one
Vazkii Oct 16, 2023
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2 changes: 2 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,9 @@
!/openloader/
!/patchouli_books/
!/scripts/
!/packmenu/
!/ship/
!/.gitignore
!SERVER_README.txt
/ship/output
*.pyc
88 changes: 88 additions & 0 deletions config/YungsExtras-forge-1_16.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,88 @@

["YUNG's Better Strongholds"]

###########################################################################################################
## Desert Decorations
###########################################################################################################
["YUNG's Better Strongholds"."Desert Decorations"]
# List of biomes that will NOT have Desert Decorations.
# By default, all Desert biomes will automatically have Desert Decorations,
# so you only need to blacklist biomes with the Desert category that you don't want to spawn
# Desert Decorations in.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:desert, byg:dunes]"
# Default: "[]"
"Blacklisted Biomes" = "[]"
# List of additional biomes that will have Desert Decorations.
# By default, all biomes (including modded biomes) with the Desert category are automatically included,
# and do not need to be added here.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:plains, byg:alps]"
# Default: "[]"
"Additional Whitelisted Biomes" = "[]"

###########################################################################################################
## Settings for the different Desert Obelisk variations.
###########################################################################################################
["YUNG's Better Strongholds"."Desert Decorations"."Desert Obelisks"]
# The spawn rate (chance per chunk) of a ruined obelisk spawning.
# Default: 700
"Ruined Obelisk Spawn Rate" = 700
# The spawn rate (chance per chunk) of a blackstone obelisk spawning.
# Default: 3000
"Blackstone Obelisk Spawn Rate" = 3000
# The spawn rate (chance per chunk) of a normal obelisk spawning.
# Default: 700
"Normal Obelisk Spawn Rate" = 700
# The spawn rate (chance per chunk) of a chiseled obelisk spawning.
# Default: 700
"Chiseled Obelisk Spawn Rate" = 700

###########################################################################################################
## Settings for miscellaneous desert structures.
###########################################################################################################
["YUNG's Better Strongholds"."Desert Decorations"."Desert Miscellaneous"]
# The spawn rate (chance per chunk) of an abandoned vacation spot spawning.
# Default: 1000
"Abandoned Vacation Spot Spawn Rate" = 1000
# The spawn rate (chance per chunk) of a small ruins spawning.
# Default: 1000
"Ruins Spawn Rate (Small)" = 1000
# The spawn rate (chance per chunk) of a flame outpost spawning.
# Default: 700
"Flame Outpost Spawn Rate" = 700

###########################################################################################################
## Settings for the different Desert Well variations.
###########################################################################################################
["YUNG's Better Strongholds"."Desert Decorations"."Desert Wells"]
# The spawn rate (chance per chunk) of a medium-sized normal well spawning.
# Default: 1200
"Normal Well Spawn Rate (Medium)" = 1200
# The spawn rate (chance per chunk) of a medium-sized Wishing Well spawning.
# Default: 1200
"Wishing Well Spawn Rate (Medium)" = 1200
# The spawn rate (chance per chunk) of a medium-sized dry well spawning.
# Default: 1200
"Dry Well Spawn Rate (Medium)" = 1200
# The spawn rate (chance per chunk) of a large dry well spawning.
# Default: 1200
"Dry Well Spawn Rate (Large)" = 1200
# The spawn rate (chance per chunk) of a small Wishing Well spawning.
# Default: 1200
"Wishing Well Spawn Rate (Small)" = 1200
# The spawn rate (chance per chunk) of a small normal well spawning.
# Default: 1200
"Normal Well Spawn Rate (Small)" = 1200
# The spawn rate (chance per chunk) of a large normal well spawning.
# Default: 1200
"Normal Well Spawn Rate (Large)" = 1200
# The spawn rate (chance per chunk) of a small dry well spawning.
# Default: 1200
"Dry Well Spawn Rate (Small)" = 1200
# The spawn rate (chance per chunk) of a large Wishing Well spawning.
# Default: 1200
"Wishing Well Spawn Rate (Large)" = 1200

8 changes: 8 additions & 0 deletions config/YungsExtras/README.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
This directory is for a few additional options for YUNG's Extras.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run YUNG's Extras, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use YUNG's Extras for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.

NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
For example, on Forge 1.16 the file is 'YungsExtras-forge-1_16.toml'.
29 changes: 29 additions & 0 deletions config/YungsExtras/forge-1_16/README.txt
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######################################
# wishing_wells.json #
######################################

This file contains a BlockSetSelector (see below) describing the probability of a given block being chosen.
These probabilities are used for Wishing Wells, which have
loot deposits at the bottom of them.

######################################
# BlockSetSelectors #
######################################

Describes a set of blockstates and the probability of each blockstate being chosen.
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The blockstate used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.

Here's an example block selector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"

For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
10 changes: 10 additions & 0 deletions config/YungsExtras/forge-1_16/wishing_wells.json
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{
"lootBlockChances": {
"entries": {
"minecraft:emerald_ore": 0.05,
"minecraft:gold_ore": 0.5,
"minecraft:gold_block": 0.01
},
"defaultBlock": "minecraft:sandstone"
}
}
6 changes: 6 additions & 0 deletions config/abnormals_core-client.toml
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#Client only settings for Abnormals Core.
[client]
#Scale for screen shake effects; Default: 1.0
#Range: 0.0 ~ 1.0
screenShakeScale = 1.0
#If sky color transition should be smooth; Default: True
smoothSkyColor = true
#Max amount of sources that can contribute to screen shaking, adjustable for performance and preference reasons. 0 will disable the addition of shake sources; Default: 256
#Range: > 0
maxScreenShakers = 256

#Slabfish patron hat settings.
[client.slabfishSettings]
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64 changes: 64 additions & 0 deletions config/advancementplaques-common.toml
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#Client Configuration
[client]

[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
title_color = 4281541120
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
name_color = 4294967295

[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0

[client.functionality_options]
# Whitelist of advancements to show plaques for. Leave empty to display for all.
whitelist = []
# If task sounds should be muted.
mute_tasks = false
# If goal sounds should be muted.
mute_goals = false
# If challenge sounds should be muted.
mute_challenges = false

16 changes: 14 additions & 2 deletions config/alexsmobs.toml
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Expand Up @@ -16,6 +16,8 @@
raccoonStealFromChests = false
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#Whether lava can be bottled with a right click of a glass bottle.
Expand All @@ -25,6 +27,8 @@
blobfishSpawnHeight = 38
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = false
#Maximum world y-level that cave centipedes can spawn at
Expand Down Expand Up @@ -74,6 +78,8 @@
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Lava Opacity for the Lava Vision Potion.
Expand Down Expand Up @@ -212,6 +218,9 @@
warpedMoscoSpawnWeight = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
Expand Down Expand Up @@ -242,6 +251,9 @@
mimicOctopusSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
Expand All @@ -251,7 +263,7 @@
crimsonMosquitoSpawnWeight = 8
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 85
straddlerSpawnWeight = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 39
Expand All @@ -266,7 +278,7 @@
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
elephantSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
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16 changes: 16 additions & 0 deletions config/alexsmobs/seagull_spawns.json
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{
"biomes": [
[
{
"type": "BIOME_DICT",
"negate": false,
"value": "overworld"
},
{
"type": "BIOME_DICT",
"negate": false,
"value": "beach"
}
]
]
}
73 changes: 0 additions & 73 deletions config/allurement-common-1.toml.bak

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