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This can be enabled or disabled using the "online-mode" directive in server.properties. NOTE: For safety reasons it is enabled by default, since many naive server owners currently believe that authentication is not needed because "the client is forced to sign-in". Newsflash for readers: the forced authentication is easily bypassed using a LAN proxy. Un-authenticated LAN connections will still work fine if the online mode is disabled. Added the following API methods: - Server->getOnlineMode() : bool - Server->requiresAuthentication() : bool - Player->isAuthenticated() : bool JWT verification is rather expensive, so it is done in an AsyncTask. Make sure you don't hog your worker threads.
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<?php | ||
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/* | ||
* | ||
* ____ _ _ __ __ _ __ __ ____ | ||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \ | ||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) | | ||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/ | ||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_| | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* @author PocketMine Team | ||
* @link http://www.pocketmine.net/ | ||
* | ||
* | ||
*/ | ||
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declare(strict_types=1); | ||
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namespace pocketmine\network\mcpe; | ||
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use pocketmine\network\mcpe\protocol\LoginPacket; | ||
use pocketmine\Player; | ||
use pocketmine\scheduler\AsyncTask; | ||
use pocketmine\Server; | ||
use pocketmine\utils\MainLogger; | ||
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class VerifyLoginTask extends AsyncTask{ | ||
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const MOJANG_ROOT_PUBLIC_KEY = "MHYwEAYHKoZIzj0CAQYFK4EEACIDYgAE8ELkixyLcwlZryUQcu1TvPOmI2B7vX83ndnWRUaXm74wFfa5f/lwQNTfrLVHa2PmenpGI6JhIMUJaWZrjmMj90NoKNFSNBuKdm8rYiXsfaz3K36x/1U26HpG0ZxK/V1V"; | ||
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/** @var LoginPacket */ | ||
private $packet; | ||
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/** | ||
* @var bool | ||
* Whether the keychain signatures were validated correctly. This will be set to false if any link in the keychain | ||
* has an invalid signature. If false, the keychain might have been tampered with. | ||
* The player will always be disconnected if this is false. | ||
*/ | ||
private $valid = true; | ||
/** | ||
* @var bool | ||
* Whether the player is logged into Xbox Live. This is true if any link in the keychain is signed with the Mojang | ||
* root public key. | ||
*/ | ||
private $authenticated = false; | ||
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public function __construct(Player $player, LoginPacket $packet){ | ||
$this->storeLocal($player); | ||
$this->packet = $packet; | ||
} | ||
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public function onRun(){ | ||
$packet = $this->packet; //Get it in a local variable to make sure it stays unserialized | ||
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$currentKey = null; | ||
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foreach($packet->chainData["chain"] as $jwt){ | ||
if(!$this->validateToken($jwt, $currentKey)){ | ||
$this->valid = false; | ||
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return; | ||
} | ||
} | ||
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if(!$this->validateToken($packet->clientDataJwt, $currentKey)){ | ||
$this->valid = false; | ||
} | ||
} | ||
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private function validateToken(string $jwt, ?string &$currentPublicKey) : bool{ | ||
[$headB64, $payloadB64, $sigB64] = explode('.', $jwt); | ||
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$headers = json_decode(base64_decode(strtr($headB64, '-_', '+/'), true), true); | ||
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if($currentPublicKey === null){ //First link, check that it is self-signed | ||
$currentPublicKey = $headers["x5u"]; | ||
} | ||
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$plainSignature = base64_decode(strtr($sigB64, '-_', '+/'), true); | ||
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//OpenSSL wants a DER-encoded signature, so we extract R and S from the plain signature and crudely serialize it. | ||
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assert(strlen($plainSignature) === 96); | ||
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[$rString, $sString] = str_split($plainSignature, 48); | ||
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$rString = ltrim($rString, "\x00"); | ||
if(ord($rString{0}) >= 128){ //Would be considered signed, pad it with an extra zero | ||
$rString = "\x00" . $rString; | ||
} | ||
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$sString = ltrim($sString, "\x00"); | ||
if(ord($sString{0}) >= 128){ //Would be considered signed, pad it with an extra zero | ||
$sString = "\x00" . $sString; | ||
} | ||
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//0x02 = Integer ASN.1 tag | ||
$sequence = "\x02" . chr(strlen($rString)) . $rString . "\x02" . chr(strlen($sString)) . $sString; | ||
//0x30 = Sequence ASN.1 tag | ||
$derSignature = "\x30" . chr(strlen($sequence)) . $sequence; | ||
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$v = openssl_verify("$headB64.$payloadB64", $derSignature, "-----BEGIN PUBLIC KEY-----\n" . wordwrap($currentPublicKey, 64, "\n", true) . "\n-----END PUBLIC KEY-----\n", OPENSSL_ALGO_SHA384); | ||
if($v !== 1){ | ||
return false; //bad signature, it might have been tampered with | ||
} | ||
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if($currentPublicKey === self::MOJANG_ROOT_PUBLIC_KEY){ | ||
$this->authenticated = true; //we're signed into xbox live | ||
} | ||
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$claims = json_decode(base64_decode(strtr($payloadB64, '-_', '+/'), true), true); | ||
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Muqsit
Member
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$time = time(); | ||
if(isset($claims["nbf"]) and $claims["nbf"] > $time){ | ||
return false; //token can't be used yet | ||
} | ||
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if(isset($claims["exp"]) and $claims["exp"] < $time){ | ||
return false; //token has expired | ||
} | ||
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$currentPublicKey = $claims["identityPublicKey"]; //the next link should be signed with this | ||
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return true; | ||
} | ||
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public function onCompletion(Server $server){ | ||
/** @var Player $player */ | ||
$player = $this->fetchLocal($server); | ||
if($player->isClosed()){ | ||
$server->getLogger()->error("Player " . $player->getName() . " was disconnected before their login could be verified"); | ||
}else{ | ||
$player->onVerifyCompleted($this->packet, $this->valid, $this->authenticated); | ||
} | ||
} | ||
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} |
Wait, if the server manually returns words like enabled, how they can be translated?