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ChunkSelector: Improve algorithm to send chunks in proper circles, in…
…stead of squares this ensures that the edge of loaded terain is always the same distance away in any direction. This also means that when flying parallel to X or Z axes, you now have about 12% more chunks directly in front of you, instead of to your left and right, which gives the impression that chunks are loading faster (they aren't, they are just being ordered in a more sensible way).
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