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Clean up formatting and some grammar
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cl8n committed Feb 3, 2020
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4 changes: 2 additions & 2 deletions wiki/Mapping_Techniques/Overlap/en.md
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# Overlap

![](./img/overlap.jpg "An example of a hitcircle overlapping a sliderhead.")
![](img/overlap.jpg "An example of a hit circle overlapping a slider head.")

An overlap appears when [hit objects](/wiki/Hit_Objects) touch each other without stacking.<!--TODO: Insert link to stacking article when it exists-->
An **overlap** appears when [hit objects](/wiki/Hit_Objects) touch each other without [stacking](/wiki/Mapping_Techniques/Stack).

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12 changes: 5 additions & 7 deletions wiki/Mapping_Techniques/Stack/en.md
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# Stack

![](./img/stack.jpg "An example of two circles stacking ontop of a sliderhead.")
![](img/stack.jpg "An example of two hit circles stacking on top of a slider head.")

A **stack** is a set of [hit objects](/wiki/Hit_Objects) that [overlap](/wiki/Mapping_Techniques/Overlap) each other in the playfield<!-- TODO: link -->. The most common objects that are stacked are [hit circles](/wiki/Hit_Objects#hit-circle).

A stack refers to [hit objects](/wiki/Hit_Objects) that [overlap](/wiki/Mapping_Techniques/Overlap) each other in the playfield. The most common object that is stacked are hit circles.
Stacks are automatically created when hit objects are close to perfectly overlapping each other. The time between objects for this to occur is determined by the [beatmap](/wiki/Beatmaps)'s stack leniency<!-- TODO: link -->.

Stacks are automatically created when hit objects are close to perfectly overlaping each other. The time between objects for this to occur is determined by stack leniency.
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