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Clean up formatting and some grammar
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# Overlap | ||
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![](./img/overlap.jpg "An example of a hitcircle overlapping a sliderhead.") | ||
![](img/overlap.jpg "An example of a hit circle overlapping a slider head.") | ||
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An overlap appears when [hit objects](/wiki/Hit_Objects) touch each other without stacking.<!--TODO: Insert link to stacking article when it exists--> | ||
An **overlap** appears when [hit objects](/wiki/Hit_Objects) touch each other without [stacking](/wiki/Mapping_Techniques/Stack). | ||
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<!-- this is a stub --> |
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stub: true | ||
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# Stack | ||
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![](./img/stack.jpg "An example of two circles stacking ontop of a sliderhead.") | ||
![](img/stack.jpg "An example of two hit circles stacking on top of a slider head.") | ||
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A **stack** is a set of [hit objects](/wiki/Hit_Objects) that [overlap](/wiki/Mapping_Techniques/Overlap) each other in the playfield<!-- TODO: link -->. The most common objects that are stacked are [hit circles](/wiki/Hit_Objects#hit-circle). | ||
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A stack refers to [hit objects](/wiki/Hit_Objects) that [overlap](/wiki/Mapping_Techniques/Overlap) each other in the playfield. The most common object that is stacked are hit circles. | ||
Stacks are automatically created when hit objects are close to perfectly overlapping each other. The time between objects for this to occur is determined by the [beatmap](/wiki/Beatmaps)'s stack leniency<!-- TODO: link -->. | ||
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Stacks are automatically created when hit objects are close to perfectly overlaping each other. The time between objects for this to occur is determined by stack leniency. | ||
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