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Create Glossary stubs S #3897

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23 changes: 23 additions & 0 deletions wiki/Beatmapping/Sampleset/en.md
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# Sampleset

A **sampleset** is the collection of sound effects that are heard during gameplay.

There are three types of hitsounds:

- Normal
- Soft
- Drum

Of these types, there are three different hitsound additions that are played over the default *normal* hitsound:

- whistle
- finish
- clap

A *normal* hitsound is used by default when any of the above samplesets are in-use.

Other parts of a sampleset may include the slider tick sounds and the sound made when filling the spinner metre.
9 changes: 9 additions & 0 deletions wiki/Beatmapping/Slider_tick/en.md
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# Slider tick

**Slider ticks** are small dots (ticks) that appear inside [sliders](/wiki/Hit_object/Slider). The amount of slider ticks used in a slider is dependent on the [slider velocity](/wiki/Beatmapping/Slider_velocity), [BPM](/wiki/Beatmapping/Beats_per_minute) and the inherited timing.

During a play, slider ticks are collected by keeping the cursor within said slider's follow circle, that, once collected, will increase the combo by one unit per slider tick collected. If a player fails to collect all the slider ticks in a slider, they will recieve a `100` and break their combo.
9 changes: 9 additions & 0 deletions wiki/Gameplay/Sliderbreak/en.md
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# Sliderbreak

In [osu!standard](/wiki/Game_Modes/osu!), a **sliderbreak** refers to losing combo by not collecting a [slider tick](/wiki/Beatmapping/Slider_tick) (including the hidden one underneath the slider-start).

Sliderbreaks are often referred to as **SB** *(not to be confused with [Storyboards](/wiki/Storyboards))*.
14 changes: 0 additions & 14 deletions wiki/Gameplay/Spectate/en.md

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15 changes: 15 additions & 0 deletions wiki/Gameplay/Spectating/en.md
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- spectate
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# Spectating

<!-- TODO: needs to be combined with /wiki/Replay#spectator in some way -->

**Spectate** (often shortened to "spec") is a term used to describe the act of watching another player playing a [beatmap](/wiki/Beatmaps) in real time (with approx. 500ms delay). To spectate, open the extended chat and click on a grey user panel.

In order a user to spectate another player, said user will need to have downloaded the exact same beatmap that the player being spectated is playing. If the player being spectated starts playing a new beatmap, and the spectator does not have said beatmap, the new beatmap will be announced in a private `#spectator` channel. However, if the spectator has an [osu!supporter](/wiki/osu!supporter) tag, the beatmap will be automatically downloaded via osu!direct and processed for them in-game.
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- spectator
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# Spectaten
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19 changes: 19 additions & 0 deletions wiki/Modding/Star_priority/en.md
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<!-- term definition is unused now that forum-based modding is gone -->

### Star priority

Star priority has two meanings:

1. A method of helping Beatmap Nominators to find beatmaps worthy of bubbling and later ranking.
- The star priority of a beatmap is determined by how many mod posts that have gained kudosu in the beatmap's thread, the sum of kudosu stars the map set has received.
- A kudosu star can be given by any user to any beatmap, though shooting a kudosu star comes at the price of one kudosu.
- The conversion rate was formerly three kudosu for one kudosu star that increased the Star Priority by two.
- The higher the star priority, the higher the beatmap's thread appears in the Works in Progress or Pending subforum.
- At least 12 star priority is needed for a beatmap to be bubbled or ranked.
2. A method in determining whether a Feature Request is wanted by the community.
- The higher the star priority, the faster it gets noticed.
- Users that have supporter status active when voting will shoot a pink star (![Kudosu](/wiki/shared/Kudos.png)) that increases Star Priority by 2 each, whilst a user without supporter will shoot a blue star (![Star](/wiki/shared/icon/star.gif)) that is worth only 1 each. Users may be able to shoot multiple stars depending on how many votes they have left.
26 changes: 26 additions & 0 deletions wiki/Silence/en.md
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# Silence

**Silence** is a term used to describe the punishment of limiting a user's means of communication within the osu! community. Silences can be placed by members of the [Global Moderation Team](/wiki/People/The_Team/Global_Moderation_Team) and [Nomination Assessment Team](/wiki/People/The_Team/Nomination_Assessment_Team), and are only placed on users that have broken the [Community Rules](/wiki/Rules).

## Limitations

Users who are silenced by moderators cannot do the following:

- Edit their userpage
- Change their avatar/profile details <!-- unconfirmed on new site, but was a thing on old -->
- Submit [beatmaps](/wiki/Beatmaps)
- Send/receive private messages
- Post on any of the osu! forums

## Common reasons for silences

*Caution: Engaging in "inappropriate behaviour" in private messages is not against the rules, unless said inappropriate behaviour is being delivered to unwilling or unconsenting recipients in said private messages. If reported, appropriate punishments will be placed.*

- Inappropriate behaviour in public chats or forums (e.g, `#multiplayer`, beatmap discussions, comments, etc.), including—but not limited to—spamming, nonsense chat, racism, etc.
- Uploading or posting inappropriate content via other means. (E.g., profile avatars, beatmap submissions, profile details, user page bio, banner, etc.).

The length of a silence may vary based on the severity of the infringement. Silences can stack on top of each other, adding more time for each one.
10 changes: 10 additions & 0 deletions wiki/Skin/en.md
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# Skin

*See also: [Skinning](/wiki/Skinning)*\
*For the dedicated sub-forum for skins, see [Skinning](https://osu.ppy.sh/community/forums/15)*

A **skin** is a set of graphics (images) and custom sample sets (audio clips) that replace the default ones used by osu!. Many players regularly engage in the use of skins to allow for a more customised user experience, should they dislike the default skin. Almost all of what is visible or audible in osu! can be "skinned."
9 changes: 9 additions & 0 deletions wiki/Skinning/Skinner/en.md
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# Skinner
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A **skinner** refers to users who make [skins](/wiki/Skin), and possibly release them on the forums.

<!-- TODO: Possibly can be expanded with links to noteable skinners and their impact on the game -->
22 changes: 22 additions & 0 deletions wiki/Star/en.md
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<!-- term definition is outdated now that forum-based modding is gone -->

<!-- we could keep this as a piece of history or something but "stars" are pretty much only used in the context of "star rating" nowadays (didn't edit the original glossary entry) -->

# Star

**Star** has four meanings:

1. A stage in a beatmap's modding process where a moderator judges a beatmap to be on the right track but needing some improvements before approve with a bubble.
- Examples include adjustments in timing, incorrect beat spacing in some areas, or creating additional difficulty versions.
- Beatmaps receiving a star are denoted by a star graphic next to their thread's title.
- A star may be removed by another mod if the beatmap is thought to be in need of more improvements.
2. Another term for "Star Rating".
- The symbol that represents the difficulty of a beatmap.
3. Another term for "[Kudosu](/wiki/Modding/Kudosu)".
- These are given to beatmap modders and can be used to raise a beatmap above others.
4. Another term for "[Star Priority](/wiki/Modding/Star_priority)".
- These stars are given to [osu!supporters](/wiki/osu!support) and are used in [Feature Requests](https://osu.ppy.sh/community/forums/4).
11 changes: 11 additions & 0 deletions wiki/Storyboarding/Storyboarder/en.md
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# Storyboarder

A **storyboarder** is a term used to describe a user who makes storyboards for their own, or someone else's [beatmap](/wiki/Beatmaps). Storyboarders use the beatmap editor's Design section, a third party application, or [storyboard scripting](/wiki/Storyboard_Scripting) to create [storyboards](/wiki/Storyboards).

<!-- TODO: Possibly can be expanded with links to noteable storyboarders and their impact on the game -->
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# Deadlink
"storyboard_editor": "Beatmap_Editor/Design"

# Gameplay/Spectate moved to Gameplay/Spectating
"gameplay/spectate": "Gameplay/Spectating"