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Implement new osu! mod Bloom #30299

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jhk2601
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@jhk2601 jhk2601 commented Oct 15, 2024

This mod dynamically adjusts the cursor size as your combo increases, similar to how No Scope functions. The idea is for it to play as a sort of "reverse flashlight". I think it plays well and adds an interesting dynamic where your cursor essentially becomes an obstacle you have to work around sometimes, see attached video to get a better idea.

Bloom.demo.mp4

@OliBomby
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How does this adjust to the cursor size setting or skins with different, less obstructive cursors?

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jhk2601 commented Oct 17, 2024

How does this adjust to the cursor size setting or skins with different, less obstructive cursors?

Cursor size at 0 combo is a standard scale value irrespective of gameplay cursor size setting, having the scale setting drastically affect the final size wouldn't really be expected behavior here. The differing cursor obstruction issue is more ambiguous, but I don't think it compromises the viability of the mod. After reading this I tested a variety of cursors, including all the default skins and some sillier ones like csgo skin and the windows cursor skin, and none of them felt "buggy" or that they compromised the "spirit" of the challenge of the cursor being massive. The added difficulty factor certainly varies on different skins, but the "fun factor" still remained and it still certainly wasn't easy, even with the 2013 default skin whose cursor is mostly transparent. (It is also worth noting that the vast vast majority of skins use a solid color circle as their cursor, with most of the exceptions being "gimmick" skins that essentially serve as their own challenge/mod in and of themselves.) Mods that make visual changes are always going to struggle in a game where all visual aspects can be changed manually, we frequently see people changing their skin even in competitive play for hidden, low approach rate, high circle size and more. Considering fun section mods are intended to be, well, for fun, I personally don't have a problem with this variance in behavior.

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peppy commented Oct 23, 2024

Will have to be disabled on mobile. Seems like a fun fun mod I guess. Maybe would look better if the magnify method was set to nearest neighbour for hard pixels.

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jhk2601 commented Oct 24, 2024

Will have to be disabled on mobile. Seems like a fun fun mod I guess. Maybe would look better if the magnify method was set to nearest neighbour for hard pixels.

Having the touch device mod be incompatible disables on mobile correct? Maybe should add that for no scope as well since that also isn't really applicable to mobile.

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4 participants