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Vehicle spawn logic #80

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Feb 24, 2025
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83 changes: 63 additions & 20 deletions client.lua
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,22 @@ RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
PlayerData = {}
end)

local function CheckPlate(vehicle, plateToSet)
local vehiclePlate = promise.new()
CreateThread(function()
while true do
Wait(500)
if GetVehicleNumberPlateText(vehicle) == plateToSet then
vehiclePlate:resolve(true)
return
else
SetVehicleNumberPlateText(vehicle, plateToSet)
end
end
end)
return vehiclePlate
end

-- Static Headers
local vehHeaderMenu = {
{
Expand Down Expand Up @@ -439,15 +455,28 @@ RegisterNetEvent('qb-vehicleshop:client:TestDrive', function()
inTestDrive = true
local prevCoords = GetEntityCoords(PlayerPedId())
tempShop = insideShop -- temp hacky way of setting the shop because it changes after the callback has returned since you are outside the zone
QBCore.Functions.TriggerCallback('QBCore:Server:SpawnVehicle', function(netId)
local veh = NetToVeh(netId)
QBCore.Functions.TriggerCallback('qb-vehicleshop:server:spawnvehicle', function(netId, properties, vehPlate)
local timeout = 5000
local startTime = GetGameTimer()
while not NetworkDoesNetworkIdExist(netId) do
Wait(10)
if GetGameTimer() - startTime > timeout then
return
end
end
local veh = NetworkGetEntityFromNetworkId(netId)
NetworkRequestControlOfEntity(veh)
SetEntityAsMissionEntity(veh, true, true)
Citizen.InvokeNative(0xAD738C3085FE7E11, veh, true, true)
SetVehicleNumberPlateText(veh, vehPlate)
exports['LegacyFuel']:SetFuel(veh, 100)
SetVehicleNumberPlateText(veh, 'TESTDRIVE')
SetEntityHeading(veh, Config.Shops[tempShop]['TestDriveSpawn'].w)
TriggerEvent('vehiclekeys:client:SetOwner', QBCore.Functions.GetPlate(veh))
TriggerEvent('vehiclekeys:client:SetOwner', vehPlate)
TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1)
SetVehicleEngineOn(veh, true, true, false)
testDriveVeh = netId
QBCore.Functions.Notify(Lang:t('general.testdrive_timenoti', { testdrivetime = Config.Shops[tempShop]['TestDriveTimeLimit'] }))
end, Config.Shops[tempShop]['ShowroomVehicles'][ClosestVehicle].chosenVehicle, Config.Shops[tempShop]['TestDriveSpawn'], true)
QBCore.Functions.Notify(Lang:t('general.testdrive_timenoti', { testdrivetime = Config.Shops[tempShop]['TestDriveTimeLimit'] }), "success")
end, 'TESTDRIVE', Config.Shops[tempShop]['ShowroomVehicles'][ClosestVehicle].chosenVehicle, Config.Shops[tempShop]['TestDriveSpawn'], true)

createTestDriveReturn()
startTestDriveTimer(Config.Shops[tempShop]['TestDriveTimeLimit'] * 60, prevCoords)
else
Expand All @@ -461,15 +490,27 @@ RegisterNetEvent('qb-vehicleshop:client:customTestDrive', function(data)
local vehicle = data
local prevCoords = GetEntityCoords(PlayerPedId())
tempShop = insideShop -- temp hacky way of setting the shop because it changes after the callback has returned since you are outside the zone
QBCore.Functions.TriggerCallback('QBCore:Server:SpawnVehicle', function(netId)
local veh = NetToVeh(netId)
QBCore.Functions.TriggerCallback('qb-vehicleshop:server:spawnvehicle', function(netId, properties, vehPlate)
local timeout = 5000
local startTime = GetGameTimer()
while not NetworkDoesNetworkIdExist(netId) do
Wait(10)
if GetGameTimer() - startTime > timeout then
return
end
end
local veh = NetworkGetEntityFromNetworkId(netId)
NetworkRequestControlOfEntity(veh)
SetEntityAsMissionEntity(veh, true, true)
Citizen.InvokeNative(0xAD738C3085FE7E11, veh, true, true)
SetVehicleNumberPlateText(veh, vehPlate)
exports['LegacyFuel']:SetFuel(veh, 100)
SetVehicleNumberPlateText(veh, 'TESTDRIVE')
SetEntityHeading(veh, Config.Shops[tempShop]['TestDriveSpawn'].w)
TriggerEvent('vehiclekeys:client:SetOwner', QBCore.Functions.GetPlate(veh))
TriggerEvent('vehiclekeys:client:SetOwner', vehPlate)
TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1)
SetVehicleEngineOn(veh, true, true, false)
testDriveVeh = netId
QBCore.Functions.Notify(Lang:t('general.testdrive_timenoti', { testdrivetime = Config.Shops[tempShop]['TestDriveTimeLimit'] }))
end, vehicle, Config.Shops[tempShop]['TestDriveSpawn'], true)
end, 'TESTDRIVE', Config.Shops[tempShop]['ShowroomVehicles'][ClosestVehicle].chosenVehicle, Config.Shops[tempShop]['TestDriveSpawn'], true)
createTestDriveReturn()
startTestDriveTimer(Config.Shops[tempShop]['TestDriveTimeLimit'] * 60, prevCoords)
else
Expand Down Expand Up @@ -725,14 +766,16 @@ end)

RegisterNetEvent('qb-vehicleshop:client:buyShowroomVehicle', function(vehicle, plate)
tempShop = insideShop -- temp hacky way of setting the shop because it changes after the callback has returned since you are outside the zone
QBCore.Functions.TriggerCallback('QBCore:Server:SpawnVehicle', function(netId)
local veh = NetToVeh(netId)
QBCore.Functions.TriggerCallback('qb-vehicleshop:server:spawnvehicle', function(netId, properties, vehPlate)
while not NetworkDoesNetworkIdExist(netId) do Wait(10) end
local veh = NetworkGetEntityFromNetworkId(netId)
Citizen.Await(CheckPlate(veh, vehPlate))
QBCore.Functions.SetVehicleProperties(veh, properties)
exports['LegacyFuel']:SetFuel(veh, 100)
SetVehicleNumberPlateText(veh, plate)
SetEntityHeading(veh, Config.Shops[tempShop]['VehicleSpawn'].w)
TriggerEvent('vehiclekeys:client:SetOwner', QBCore.Functions.GetPlate(veh))
TriggerServerEvent('qb-mechanicjob:server:SaveVehicleProps', QBCore.Functions.GetVehicleProperties(veh))
end, vehicle, Config.Shops[tempShop]['VehicleSpawn'], true)
TriggerEvent('vehiclekeys:client:SetOwner', vehPlate)
TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1)
SetVehicleEngineOn(veh, true, true, false)
end, plate, vehicle, Config.Shops[tempShop]['VehicleSpawn'], true)
end)

RegisterNetEvent('qb-vehicleshop:client:getVehicles', function()
Expand Down
29 changes: 29 additions & 0 deletions server.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,35 @@
local QBCore = exports['qb-core']:GetCoreObject()
local financetimer = {}

local vehicleTypes = { -- https://docs.fivem.net/natives/?_0xA273060E
motorcycles = 'bike',
boats = 'boat',
helicopters = 'heli',
planes = 'plane',
submarines = 'submarine',
trailer = 'trailer',
train = 'train'
}

local function GetVehicleTypeByModel(model)
local vehicleData = QBCore.Shared.Vehicles[model]
if not vehicleData then return 'automobile' end
local category = vehicleData.category
local vehicleType = vehicleTypes[category]
return vehicleType or 'automobile'
end

QBCore.Functions.CreateCallback('qb-vehicleshop:server:spawnvehicle', function(source, cb, plate, vehicle, coords)
local vehType = QBCore.Shared.Vehicles[vehicle] and QBCore.Shared.Vehicles[vehicle].type or GetVehicleTypeByModel(vehicle)
local veh = CreateVehicleServerSetter(GetHashKey(vehicle), vehType, coords.x, coords.y, coords.z, coords.w)
local netId = NetworkGetNetworkIdFromEntity(veh)
SetVehicleNumberPlateText(veh, plate)
local vehProps = {}
local result = MySQL.rawExecute.await('SELECT mods FROM player_vehicles WHERE plate = ?', { plate })
if result and result[1] then vehProps = json.decode(result[1].mods) end
cb(netId, vehProps, plate)
end)

-- Handlers
-- Store game time for player when they load
RegisterNetEvent('qb-vehicleshop:server:addPlayer', function(citizenid)
Expand Down
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