Game Design Fall 2019 Project
Requires SFML for C++
- create a subdirectory called "Release" and open it
- run "cmake .." (Or however you run cmake on your machine)
- run "make" (Or however you usually compile on your machine)
- run "./application_layer.exe"
- WASD: Move Fred
- Mouse: Aim all attacks
- Left Mouse Button: Use selected item
- 1, 2, 3, 4: Set selected item in inventory
- E: Pick up item
- Q: Drop selected item
- X: Delete selected item (useful for getting rid of extra guns)
- H: Advance to end of current cycle (If it's day time, advance the clock to right before the next night)
- P: Pause the game
Gun: Ranged weapon that spawn with randomized damage and fire rates
Hoe: Melee weapon that Fred spawns with
Health Item: Restores a portion of Fred's health
Speed Boost: Temporarily makes Fred faster
Shield: Temporarily makes Fred invincible
Trap: Traps that can be set. Fred can't move when they're being set. Damage enemies when they collide with set ones.