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feat: add README and configuration files, implement RuleEngine class …
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…with rule management features
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HsiangNianian committed Jan 12, 2025
1 parent 58105e8 commit 37c37cc
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163 changes: 0 additions & 163 deletions README.md

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1 change: 1 addition & 0 deletions README.rst
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# Rule-Driven Comprehensive AI Toolkit
3 changes: 3 additions & 0 deletions pyproject.toml
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Expand Up @@ -38,11 +38,14 @@ classifiers = [
dependencies = [
"aiohttp>=3.11.7",
"click>=8.1.7",
"flask>=3.1.0",
"loguru>=0.7.2",
"polib>=1.2.0",
"pydantic>=2.10.1",
"requests>=2.32.3",
"rich>=13.9.4",
"scikit-learn>=1.6.1",
"toml>=0.10.2",
"typing-extensions>=4.12.2",
]

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117 changes: 97 additions & 20 deletions src/lib.rs
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use pyo3::prelude::*;
use pyo3::wrap_pyfunction;
use pyo3::wrap_pymodule;

pub mod engine;
pub mod plugin;
pub mod mapper;
pub mod lang;


use crate::engine::Engine;
use crate::plugin::WebSocketPlugin;

#[pymodule]
fn my_rust_module(py: Python, m: &PyModule) -> PyResult<()> {
m.add_class::<Engine>()?;
fn _core(_py: Python, m: &PyModule) -> PyResult<()> {
m.add_function(wrap_pyfunction!(run_engine, m)?)?;
m.add_class::<RuleEngine>()?;
Ok(())
}

#[pyfunction]
fn run_engine(py: Python, host: String, port: u16) -> PyResult<()> {
let engine = Engine::new(vec![WebSocketPlugin::new()]);
engine.run(host, port);
fn run_engine() -> PyResult<()> {
// Your engine logic here
Ok(())
}

/// A Python-exposed rule engine
#[pyclass]
struct RuleEngine {
rules: Vec<String>, // 规则引擎的属性
priorities: std::collections::HashMap<String, u32>, // 规则优先级
}

#[pymodule]
fn _core(_py: Python, m: &PyModule) -> PyResult<()> {
m.add_submodule(wrap_pymodule!(my_rust_module, m)?)?;
m.add_function(wrap_pyfunction!(run_engine, m)?)?;
Ok(())
#[pymethods]
impl RuleEngine {
#[new]
fn new() -> Self {
RuleEngine {
rules: Vec::new(), // 初始化属性
priorities: std::collections::HashMap::new(), // 初始化优先级
}
}

fn rules(&self) -> Vec<String> {
self.rules.clone() // 获取规则的逻辑
}

fn priorities(&self) -> std::collections::HashMap<String, u32> {
self.priorities.clone() // 获取优先级的逻辑
}

fn add_rule(&mut self, rule: String) {
self.rules.push(rule); // 添加规则的逻辑
}

fn evaluate(&self, input: &str) -> bool {
// 评估规则的逻辑
for rule in &self.rules {
// 简单示例:如果输入包含规则,则返回true
if input.eq(rule) {
return true;
}
}
false
}

fn set_priority(&mut self, rule: String, priority: u32) {
// 设置规则优先级的逻辑
self.priorities.insert(rule, priority);
}

fn chain_rules(&self, rules: Vec<&str>) {
// 规则链条的逻辑
// 可以实现规则之间的依赖关系,例如:如果规则A通过,则执行规则B
}

fn access_data(&self, data_source: &str) {
// 数据访问的逻辑
// 这里可以实现从数据库或其他数据源获取数据的逻辑
}

fn log_and_monitor(&self) {
// 日志和监控的逻辑
// 这里可以实现详细的日志记录和监控功能,便于调试和优化
}

fn modular_extension(&self) {
// 模块化和插件化的逻辑
// 这里可以实现模块化设计,允许用户扩展规则引擎的功能
}

fn optimize_performance(&self) {
// 性能优化的逻辑
// 这里可以实现性能优化手段,如规则缓存和并行执行
}

fn support_multilanguage(&self) {
// 多语言支持的逻辑
// 这里可以实现多种编程语言的集成,使其更具灵活性
}

fn distributed_execution(&self) {
// 分布式执行的逻辑
// 这里可以实现分布式环境中的规则执行,以提高可扩展性和可靠性
}

fn visualize_rules(&self) {
// 规则可视化的逻辑
// 这里可以实现规则的可视化编辑和管理工具,提高用户体验
}

fn integrate_external_systems(&self) {
// 集成外部系统的逻辑
// 这里可以实现与其他系统和服务的集成,如数据库、消息队列等
}

fn dynamic_loading(&self) {
// 动态加载和热更新的逻辑
// 这里可以实现规则的动态加载和热更新,无需重启系统
}
}
17 changes: 17 additions & 0 deletions tests/config.yml
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ruleset:
- name: terminal-mapper
connect-method: http
connect-url: http://localhost:8080
rules:
- name: Message
type: string
description: "Message to be displayed"
required: false
source: "message"
destination: "message"
- name: Notice
type: number
description: "Notice to be displayed"
required: false
source: "notice"
destination: "notice"
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