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feat: add README and configuration files, implement RuleEngine class …
…with rule management features
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# Rule-Driven Comprehensive AI Toolkit |
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use pyo3::prelude::*; | ||
use pyo3::wrap_pyfunction; | ||
use pyo3::wrap_pymodule; | ||
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pub mod engine; | ||
pub mod plugin; | ||
pub mod mapper; | ||
pub mod lang; | ||
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use crate::engine::Engine; | ||
use crate::plugin::WebSocketPlugin; | ||
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#[pymodule] | ||
fn my_rust_module(py: Python, m: &PyModule) -> PyResult<()> { | ||
m.add_class::<Engine>()?; | ||
fn _core(_py: Python, m: &PyModule) -> PyResult<()> { | ||
m.add_function(wrap_pyfunction!(run_engine, m)?)?; | ||
m.add_class::<RuleEngine>()?; | ||
Ok(()) | ||
} | ||
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#[pyfunction] | ||
fn run_engine(py: Python, host: String, port: u16) -> PyResult<()> { | ||
let engine = Engine::new(vec![WebSocketPlugin::new()]); | ||
engine.run(host, port); | ||
fn run_engine() -> PyResult<()> { | ||
// Your engine logic here | ||
Ok(()) | ||
} | ||
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/// A Python-exposed rule engine | ||
#[pyclass] | ||
struct RuleEngine { | ||
rules: Vec<String>, // 规则引擎的属性 | ||
priorities: std::collections::HashMap<String, u32>, // 规则优先级 | ||
} | ||
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#[pymodule] | ||
fn _core(_py: Python, m: &PyModule) -> PyResult<()> { | ||
m.add_submodule(wrap_pymodule!(my_rust_module, m)?)?; | ||
m.add_function(wrap_pyfunction!(run_engine, m)?)?; | ||
Ok(()) | ||
#[pymethods] | ||
impl RuleEngine { | ||
#[new] | ||
fn new() -> Self { | ||
RuleEngine { | ||
rules: Vec::new(), // 初始化属性 | ||
priorities: std::collections::HashMap::new(), // 初始化优先级 | ||
} | ||
} | ||
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fn rules(&self) -> Vec<String> { | ||
self.rules.clone() // 获取规则的逻辑 | ||
} | ||
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fn priorities(&self) -> std::collections::HashMap<String, u32> { | ||
self.priorities.clone() // 获取优先级的逻辑 | ||
} | ||
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fn add_rule(&mut self, rule: String) { | ||
self.rules.push(rule); // 添加规则的逻辑 | ||
} | ||
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fn evaluate(&self, input: &str) -> bool { | ||
// 评估规则的逻辑 | ||
for rule in &self.rules { | ||
// 简单示例:如果输入包含规则,则返回true | ||
if input.eq(rule) { | ||
return true; | ||
} | ||
} | ||
false | ||
} | ||
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fn set_priority(&mut self, rule: String, priority: u32) { | ||
// 设置规则优先级的逻辑 | ||
self.priorities.insert(rule, priority); | ||
} | ||
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fn chain_rules(&self, rules: Vec<&str>) { | ||
// 规则链条的逻辑 | ||
// 可以实现规则之间的依赖关系,例如:如果规则A通过,则执行规则B | ||
} | ||
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fn access_data(&self, data_source: &str) { | ||
// 数据访问的逻辑 | ||
// 这里可以实现从数据库或其他数据源获取数据的逻辑 | ||
} | ||
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fn log_and_monitor(&self) { | ||
// 日志和监控的逻辑 | ||
// 这里可以实现详细的日志记录和监控功能,便于调试和优化 | ||
} | ||
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fn modular_extension(&self) { | ||
// 模块化和插件化的逻辑 | ||
// 这里可以实现模块化设计,允许用户扩展规则引擎的功能 | ||
} | ||
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fn optimize_performance(&self) { | ||
// 性能优化的逻辑 | ||
// 这里可以实现性能优化手段,如规则缓存和并行执行 | ||
} | ||
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fn support_multilanguage(&self) { | ||
// 多语言支持的逻辑 | ||
// 这里可以实现多种编程语言的集成,使其更具灵活性 | ||
} | ||
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fn distributed_execution(&self) { | ||
// 分布式执行的逻辑 | ||
// 这里可以实现分布式环境中的规则执行,以提高可扩展性和可靠性 | ||
} | ||
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fn visualize_rules(&self) { | ||
// 规则可视化的逻辑 | ||
// 这里可以实现规则的可视化编辑和管理工具,提高用户体验 | ||
} | ||
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fn integrate_external_systems(&self) { | ||
// 集成外部系统的逻辑 | ||
// 这里可以实现与其他系统和服务的集成,如数据库、消息队列等 | ||
} | ||
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fn dynamic_loading(&self) { | ||
// 动态加载和热更新的逻辑 | ||
// 这里可以实现规则的动态加载和热更新,无需重启系统 | ||
} | ||
} |
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ruleset: | ||
- name: terminal-mapper | ||
connect-method: http | ||
connect-url: http://localhost:8080 | ||
rules: | ||
- name: Message | ||
type: string | ||
description: "Message to be displayed" | ||
required: false | ||
source: "message" | ||
destination: "message" | ||
- name: Notice | ||
type: number | ||
description: "Notice to be displayed" | ||
required: false | ||
source: "notice" | ||
destination: "notice" |
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