Run with:
./UnityAssetRipper.exe path/to/my/file.asset
./UnityAssetRipper.exe path/to/my/file.asset my_ripped_file
./UnityAssetRipper.exe path/to/my/files my_ripped_files
Idk why the executable is slower than the python version (~30%), maybe because this one does more checking...
with 3524 assets:
509.12s to run c++ ripper (debug)
84.00s to run c++ ripper (release)
54.90s to run python ripper