Attempting to recreate the C++ samples from LXSDK in Python
⚠️ I make no claims as to this being THE WAY of implementing the samples in Python.
Rewrite all samples from Modo's LXSDK in Python with detailed documentation about implementation of features.
- channel_modifier
- double
- linear_blend
- simple_kinematics
- simwave
- sum
- color_model
- hsv
- command
- alignschema
- arg
- exec
- filename
- mesh
- modallayout
- popup
- rendercache
- vertvalue
- custom_material
- cel
- cel_edges
- hair
- halftone
- skin
- drop
- files
- items
- file_io
- image_basicload
- image_basicsave
- image_raw
- movie_wmv
- scene_geo
- scene_hpgl
- scene_itemsaver
- scene_loadoptions
- scene_objio
- image_monitor
- histogram
- item_type
- falloff_box
- falloff_radial
- force_linear
- image_mandelbrot
- influence_morph
- particle_gasket
- psim_shield
- surface_sphere
- volume_ground
- LxoImportExport
- mesh_operations
- create_vertex
- modifier
- time
- notifier
- global
- package
- drawover_pass
- drawover_wireframe
- filepath_asset
- view3d_overlay
- preset
- colorSynthPath
- scene_render
- trace
- schematic_connection
- graph
- modifier
- selection_type
- int
- tool
- arc
- seashell
- spikey
- value
- full
- value_texture
- solid