Return all IK solutions with MoveIt plugin #553
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I have a use case where I would like to use the MoveIt kinematics plugin
getPositionIK
function to return a vector of valid joint solutions for a UR robot. The default implementation of this function in theKinematicsBase
class simply calls anothergetPositionIK
overload to return a single joint position that is closest to the seed state. This PR overrides this function to return all valid joint states, given a single input tool pose. I also created a simple unit test to verify the behavior of thegetPositionFK
andgetPositionIK
functionsIn the future, it would also be nice to return the all of the joint solution permutations considering the full [-2 * pi, 2 * pi] range of some of the joints. I wrote some code to do this a while back that I could probably integrate into this plugin if it's valuable