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- Generate default language changes
- Configuration refresh
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antalaskaya committed Jun 10, 2024
1 parent 529b2f4 commit d2c1d2d
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2 changes: 1 addition & 1 deletion Fallout2/Fallout1in2/ddraw.ini
Original file line number Diff line number Diff line change
Expand Up @@ -294,7 +294,7 @@ StartingMap=V13ent.map

;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
VersionString=FALLOUT ET TU v1.9.3492
VersionString=FALLOUT ET TU v1.9.3493

;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
;ConfigFile=
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69 changes: 69 additions & 0 deletions Resources/Generated/LangChanges/game/PERK.msg.diff
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@@ -0,0 +1,69 @@
diff --git a/Fallout2/Fallout1in2/mods/fo1_base/text/english/game/PERK.msg b/Fallout2/Fallout1in2/mods/fo1_base/text/english/game/PERK.msg
index d4911ac62..e6a1ec1ba 100644
--- a/Fallout2/Fallout1in2/mods/fo1_base/text/english/game/PERK.msg
+++ b/Fallout2/Fallout1in2/mods/fo1_base/text/english/game/PERK.msg
@@ -37,8 +37,8 @@
{131}{}{Snakeater}
{132}{}{Mr. Fixit}
{133}{}{Medic}
-{134}{}{Master Thief}
-{135}{}{Speaker}
+{134}{}{ERROR -- DISABLED} # was -- Master Thief
+{135}{}{ERROR -- DISABLED} # was -- Speaker
{136}{}{Heave Ho!}
{137}{}{ERROR -- UNIMPED} # was -- Friendly Foe
{138}{}{Pickpocket}
@@ -103,13 +103,13 @@
{197}{}{Light Step}
{198}{}{Living Anatomy}
{199}{}{Magnetic Personality}
-{200}{}{Negotiator}
+{200}{}{Speaker} # was -- Negotiator
{201}{}{Pack Rat}
{202}{}{Pyromaniac}
{203}{}{Quick Recovery}
-{204}{}{Salesman}
+{204}{}{ERROR -- DISABLED} # was -- Salesman
{205}{}{Stonewall}
-{206}{}{Thief}
+{206}{}{Master Thief} # was -- Thief
{207}{}{Weapon Handling}
{208}{}{Vault City Training}
{209}{}{Alcohol Raised hit points}
@@ -146,7 +146,7 @@
{1117}{}{You are a master of the outdoors. This Perk confers the ability to survive in hostile environments. You get a +20% bonus to Outdoorsman for survival purposes, for each level of this Perk.}
{1118}{}{You have mastered one aspect of bartering - the ability to buy goods far cheaper than a normal person. With this Perk, you get a 25% discount when purchasing items from a store or another trader.}
{1119}{}{Each level of Educated will add +2 skill points when you gain a new experience level. This Perk works best when purchased early in your adventure.}
-{1120}{}{The healing of bodies comes easier to you with this Perk. Each level will add 2-5 more hit points healed when using the First Aid or Doctor skills.}
+{1120}{}{The healing of bodies comes easier to you with this Perk. Each level of this Perk heals 4-10 additional hit points when using the First Aid or Doctor skills.}
{1121}{}{You have the talent of finding money. You will find additional money in random encounters in the desert.}
{1122}{}{The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.}
{1123}{}{You have studied other human beings, giving you the inside knowledge of their emotional reaction to you. You will see the reaction level of the person you are talking to, when involved in an indepth conversation.}
@@ -160,8 +160,8 @@
{1131}{}{Yum! Tastes like chicken. You have gained an immunity to poison, resulting in a +25% to your Poison Resistance.}
{1132}{}{This Perk will give you a one-time bonus of +20% to the Repair and Science skills. A little late night cramming never hurt anybody, especially you.}
{1133}{}{The Medic Perk will give you a one-time bonus of +20% to the First Aid and Doctor skills. Healing skills are a good thing.}
-{1134}{}{A Master Thief has a one-time bonus of +10% to the Sneak, Lockpick, Steal and Traps skills. Rob from the rich, and give to you.}
-{1135}{}{Being a Speaker means that you have a one-time bonus of +20% to the Speech and Barter skills. From the mouth of babes and all that.}
+{1134}{}{Sorry, due to technical reasons, this perk is now disabled.}
+{1135}{}{Sorry, due to technical reasons, this perk is now disabled.}
{1136}{}{Each level of the Heave Ho! Perk will give your thrown weapons an additional +2 Strength for purposes of determining range only.}
{1137}{}{Characters that are part of your team are high-lighted green in combat instead of red, if you have this Perk. Red high-lighted characters may still be non-hostile towards you.}
{1138}{}{You are much more adept at Stealing than the normal crook. You can Steal with the best of them, because with this Perk, you ignore size and facing modifiers, when stealing from a person.}
@@ -226,13 +226,13 @@
{1197}{}{You are agile, lucky, and always careful. This perk halves your chances of setting off a trap.} # Light Step
{1198}{}{You have a better understanding of living creatures and their strengths and weaknesses. You get a one-time bonus of +10% to Doctor, and you do +5 damage per attack to living creatures.} # Living Anatomy
{1199}{}{You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.} # Magnetic Personality
-{1200}{}{You are a very skilled negotiator. Not only can you barter with the best of them, but you can talk your way into or out of almost anything. With this Perk you gain +10% to both Barter and Speech.} # Negotiator
+{1200}{}{Being a Speaker means that you have a one-time bonus of +20% to the Speech and Barter skills. From the mouth of babes and all that.}
{1201}{}{You are efficient at arranging your inventory in general. This makes it much easier to carry that little extra you've always needed.} # Pack Rat
{1202}{}{You do extra damage with fire-based weapons, and enemies always seem to die in the most painful fiery fashion.} # Pyromaniac
{1203}{}{You are quick at recovering from being knocked down.} # Quick Recovery
-{1204}{}{You are an adept salesperson. With this Perk you gain +20% towards your Barter skill.} # Salesman
+{1204}{}{Sorry, due to technical reasons, this perk is now disabled.}
{1205}{}{You are much less likely to be knocked down in combat.} # Stonewall
-{1206}{}{The blood of a thief runs through your veins. With the Thief Perk, you get a one-time bonus of +10% to your Sneak, Lockpick, Steal, and Traps skills. A well rounded thief is a live thief.} # Thief
+{1206}{}{A Master Thief has a one-time bonus of +10% to the Sneak, Lockpick, Steal and Traps skills. Rob from the rich, and give to you.}
{1207}{}{You can wield weapons much larger than normally allowed. You gain a +3 to your strength for the purposes of Strength checks when trying to wield weaponry.} # Weapon Handling
{1208}{}{You have received the Vault City medical training.} # Vault City Training
{1209}{}{Your hit points have been enhanced a little by repeated drunkeness.} # Alcohol Enhanced hit points
13 changes: 13 additions & 0 deletions Resources/Generated/LangChanges/game/PRO_ITEM.msg.diff
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@@ -0,0 +1,13 @@
diff --git a/Fallout2/Fallout1in2/mods/fo1_base/text/english/game/PRO_ITEM.msg b/Fallout2/Fallout1in2/mods/fo1_base/text/english/game/PRO_ITEM.msg
index d10b0dcc2..877e1c574 100644
--- a/Fallout2/Fallout1in2/mods/fo1_base/text/english/game/PRO_ITEM.msg
+++ b/Fallout2/Fallout1in2/mods/fo1_base/text/english/game/PRO_ITEM.msg
@@ -115,7 +115,7 @@
{5800}{}{Tape}
{5801}{}{A Wattz Electronics Holodisc tape. This particular tape looks to be into very poor condition.}
{5900}{}{Motion Sensor}
-{5901}{}{A Wattz Electronics C-U model motion sensor. Detects the movement of biological material over a distance of meters using a tuned radar device. Having one in your inventory will also help you avoid outdoor encounters (+20% Outdoorsman skill).}
+{5901}{}{A Wattz Electronics C-U model motion sensor. Detects the movement of biological material over a distance of meters using a tuned radar device. Having one in your inventory will also help you travel through the wasteland (+20% Outdoorsman skill).}
{6000}{}{Bookcase}
{6001}{}{A wooden bookcase.}
{6100}{}{Bookcase}

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