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- Scripts recompilation
- Configuration refresh
- News update
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antalaskaya committed Jan 3, 2021
1 parent de37333 commit d42df18
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2 changes: 1 addition & 1 deletion Fallout2/Fallout1in2/ddraw.ini
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Expand Up @@ -260,7 +260,7 @@ StartingMap=V13ent.map

;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
VersionString=FALLOUT ET TU v1.3.2223
VersionString=FALLOUT ET TU v1.4.2228

;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
;ConfigFile=
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1 change: 1 addition & 0 deletions NEWS.md
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Expand Up @@ -9,6 +9,7 @@ Notable changes since last release ([v1.3.2128](https://github.com/rotators/Fo1i
- **Fixed**: A critical bug in the encounter system that would crash the game.
- **Fixed**: Added missing "Combat Armor"-perk to Combat Armor and Brotherhood Armor.
- **Fixed**: After being brought to Mariposa by Super Mutants, party members would not be moved correctly into the prison cell.
- **Fixed**: After opening the armory, the guard will return correctly to his home position and rotation.
- **Fixed**: Caps restocking was broken on some merchants.
- **Fixed**: Dogmeat will now start out correctly with 50hp.
- **Fixed**: Empty encounters should (hopefully) not happen anymore now.
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