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# Procedural Fairings | ||
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Procedural Fairings mod for Kerbal Space Program. | ||
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[Forum thread](http://forum.kerbalspaceprogram.com/index.php?/topic/36371-110-procedural-fairings-316-april-20/) | ||
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[Download](https://github.com/e-dog/ProceduralFairings/releases) | ||
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[License](http://creativecommons.org/licenses/by/3.0/) | ||
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## Installation | ||
Remove old version of the mod. | ||
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Copy ProceduralFairings into "Gamedata" in your KSP folder. | ||
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## Installation Notes | ||
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If you downloaded KSP from Squad's website, then the KSP folder is where you unzipped it when you first downloaded the game | ||
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If you downloaded KSP from Steam, then right-clicking KSP in your Steam library, select "properties," switching to the "local files" tab, and pressing "browse local files" opens the game folder. | ||
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In the KSP main folder a "GameData" folder contains all add-ons; without any add-ons, it contains only the "Squad" and "NASAMission" sub-folders - the stock "add-ons" from the developers of the game. Unzip the ProceduralFairings folder into your Gamedata folder. | ||
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## Tutorial | ||
[Pictures](http://imgur.com/a/xCF0q) | ||
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### Steps | ||
1. Put a fairing base under your payload (all Procedural Fairings parts are in the Aerodynamics tab) and a decoupler if necessary. | ||
2. Attached fairings automatically reshape for your payload. | ||
3. Enabling symmetry on fairings will encapsulate your payload | ||
4. Rearrange stages to jettison fairings at the proper stage. | ||
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### Inline Fairings | ||
- Flipping another fairing base over and adding it above the payload will cause side fairings to stick to it instead of creating a nose cone, thereby creating inline fairings between two bases. | ||
- Procedural Fairings includes low-profile base rings intended for inline fairings. | ||
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### Controls | ||
Right-click parts and use tweakables. | ||
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## Career mode | ||
Maximum (and minimum) part size is limited by tech. See GameData/ProceduralFairings/common.cfg for details. | ||
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## Version history | ||
**3.00** | ||
- First release on GitHub. | ||
- Moved files up to GameData folder (no Keramzit folder anymore). Make sure to delete old mod before installing (which is a good practice anyway). | ||
- Added new resizable fairing bases with configurable number of side nodes. | ||
- Old parts (bases and adapter) are deprecated. Launched vessels should be fine, but you might have trouble loading old designs in VAB/SPH in career mode. | ||
- Added new part: Thrust Plate Multi-Adapter. | ||
- Using KSPAPIExtensions by Swamp-Ig for better tweakables. | ||
- Removed old keyboard-based tweaks - use new tweakables. | ||
- Tweaking outer diameter (with fairings), instead of inner radius. | ||
- Added fairing decoupler torque tweakable. | ||
- Side nodes (for attaching fairings) get larger with the base size to make them more sturdy in KSP 0.23.5+ | ||
- Tech limits are not checked in sandbox mode anymore. | ||
- Extra payload radius is now zero by default. | ||
- Fixed interstage adapter decoupling with fuselage fairings. |
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