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displayobject_z is the test for rendering with different tz values from a few places by the image comparison.
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package { | ||
import flash.display.*; | ||
import flash.text.*; | ||
import flash.geom.*; | ||
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[SWF(width="500", height="500")] | ||
public class Test extends Sprite { | ||
public function Test() { | ||
super(); | ||
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stage.scaleMode = StageScaleMode.NO_SCALE; | ||
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testSetZ(); | ||
trace(""); | ||
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testImageComparison(); | ||
trace(""); | ||
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} | ||
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private function testSetZ() : void { | ||
var sprite: Sprite = new Sprite(); | ||
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trace("// SetZ: default parameters"); | ||
trace("sprite.z", sprite.z); | ||
trace("sprite.transform.matrix", sprite.transform.matrix); | ||
trace("sprite.transform.matrix3D", sprite.transform.matrix3D); | ||
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trace("// SetZ: set .z=50"); | ||
sprite.z = 50; | ||
trace("sprite.z", sprite.z); | ||
trace("sprite.transform.matrix", sprite.transform.matrix); | ||
trace("sprite.transform.matrix3D", sprite.transform.matrix3D); | ||
trace("sprite.transform.matrix3D.rawData", sprite.transform.matrix3D.rawData); | ||
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trace("// SetZ: set .transform.matrix3D=null"); | ||
sprite.transform.matrix3D = null; | ||
trace("sprite.z", sprite.z); | ||
trace("sprite.transform.matrix", sprite.transform.matrix); | ||
trace("sprite.transform.matrix3D", sprite.transform.matrix3D); | ||
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trace("// SetZ: set .transform.matrix=null"); | ||
sprite.transform.matrix = null; | ||
trace("sprite.z", sprite.z); | ||
trace("sprite.transform.matrix", sprite.transform.matrix); | ||
trace("sprite.transform.matrix3D", sprite.transform.matrix3D); | ||
trace("sprite.transform.matrix3D.rawData", sprite.transform.matrix3D.rawData); | ||
} | ||
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private function testImageComparison() : void { | ||
var s : Sprite = new Sprite(); | ||
stage.addChild(s); | ||
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for (var i:int = 0; i < 8; i++) { | ||
// top-left | ||
var bd1 : BitmapData = new BitmapData(100, 100, false, 0xFF00FF - 0x220000 * i); | ||
var b1 : Bitmap = new Bitmap(bd1); | ||
b1.z = 50 * i; | ||
s.addChild(b1); | ||
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// center | ||
var bd2 : BitmapData = new BitmapData(100, 100, false, 0xFFFF00 - 0x220000 * i); | ||
var b2 : Bitmap = new Bitmap(bd2); | ||
b2.x = (stage.stageWidth - bd2.width) / 2; | ||
b2.y = (stage.stageHeight - bd2.height) / 2; | ||
b2.z = 50 * i; | ||
s.addChild(b2); | ||
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// bottom | ||
var bd3 : BitmapData = new BitmapData(100, 100, false, 0x00FFFF - 0x000022 * i); | ||
var b3 : Bitmap = new Bitmap(bd3); | ||
b3.x = (stage.stageWidth - bd3.width) / 2; | ||
b3.y = (stage.stageHeight - bd3.height); | ||
b3.z = 50 * i; | ||
s.addChild(b3); | ||
} | ||
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for (var j:int = 0; j < 100; j++) { | ||
var bd4 : BitmapData = new BitmapData(100, 100, false, 0x000000); | ||
var b4 : Bitmap = new Bitmap(bd4); | ||
b4.x = stage.stageWidth - bd4.width; | ||
b4.y = stage.stageHeight - bd4.height; | ||
b4.z = 500 * j; | ||
s.addChild(b4); | ||
} | ||
} | ||
} | ||
} |
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// SetZ: default parameters | ||
sprite.z 0 | ||
sprite.transform.matrix (a=1, b=0, c=0, d=1, tx=0, ty=0) | ||
sprite.transform.matrix3D null | ||
// SetZ: set .z=50 | ||
sprite.z 50 | ||
sprite.transform.matrix null | ||
sprite.transform.matrix3D [object Matrix3D] | ||
sprite.transform.matrix3D.rawData 1,0,0,0,0,1,0,0,0,0,1,0,0,0,50,1 | ||
// SetZ: set .transform.matrix3D=null | ||
sprite.z 0 | ||
sprite.transform.matrix (a=1, b=0, c=0, d=1, tx=0, ty=0) | ||
sprite.transform.matrix3D null | ||
// SetZ: set .transform.matrix=null | ||
sprite.z 0 | ||
sprite.transform.matrix null | ||
sprite.transform.matrix3D [object Matrix3D] | ||
sprite.transform.matrix3D.rawData 1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1 | ||
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num_frames = 1 | ||
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[image_comparisons.output] | ||
tolerance = 10 | ||
max_outliers = 5000 # FIXME: High max_outliers. FP renders objects with a matrix3D transformation in a different way from 2D objects especially around the object edges. | ||
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[player_options] | ||
with_renderer = { optional = true, sample_count = 4 } |