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render: Implement reposition in Z-axis #19405
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render: Render Matrix3D tz element
cookie-s bbf0fc8
avm2: Implement DisplayObject z getter/setter
cookie-s 17a03d1
test: Add test displayobject_z
cookie-s 4383ec0
test: Fill some z values in geom_transform test
cookie-s 6078de0
render: Fix vertex shader positions
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -577,6 +577,7 @@ fn draw<'gc>( | |
Transform { | ||
matrix, | ||
color_transform, | ||
tz: 0.0, | ||
}, | ||
smoothing, | ||
blend_mode, | ||
|
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Unsure of this change to be honest. Because in other WGSL files, the uv is independent of world_matrix (and sometimes uses another matrix
texture_matrix
), I thought this is correct, but not sure.There was a problem hiding this comment.
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I think this is correct. I believe Ruffle uses those coordinate systems?:
in.position
:[0, 1] * [0, 1]
(e.g.Quad
) (wgpu texture coordinate system)world_matrix * in.position
:[0, width] * [0, height]
(FP coordinate system)view_matrix * world_matrix * in.position
:[-1, 1] * [-1, 1]
(wgpu render coordinate system)wgpu coordinate systems: https://github.com/gfx-rs/wgpu?tab=readme-ov-file#coordinate-systems