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[DRAFT] The Stronghold of Security #312

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23 changes: 23 additions & 0 deletions data/config/books/construction-guide.json5
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{
bookId: 8463,
bookTitle: "Guide to Construction",
showTableOfContents: true,
bookSections: [
{
header: "How to build in your house",
text: "In order to build you will need to turn building mode on. This can be done on entering the house or using a button on the options interface. If you have a bank PIN you must enter it when entering building mode.\n\nIn building mode the ghostly shapes of furniture and doorways you have not built yet will appear in your house. These are called hotspots. You can use these to build furniture and new rooms.\n\nTo build a piece of furniture, right-click the hotspot and select Build. You will then be able to select the piece of furniture you want to build from the menu. Below each furniture icon is a list of materials; to build the furniture you will need to have all these materials in your intentory. You will also need to have a hammer, a saw and have the correct Construction level.\n\nNails work slightly differently to other materials. You will sometimes find you break nails, especially if you have a low Construction level, so you may need to bring more nails than the furniture requires. Nails made of stronger metals will break less often.\n\nYou can remove a piece of furniture if you wish to build something else in the same space. To do this, right-click on it and select Remove. You will not get any of the materials back. Some pieces of furniture can be upgraded to better pieces of furniture without having to remove them first.\n\nTo build a new room, you must use one of the door hotspots at the edges of rooms or garden squares. Right-click on it and select Build. This will bring up a list of rooms. Different rooms cost different amounts of gold and have different Construction level requirements.\n\nIf you select Build on a door hotspot that already leads to a room, you will be asked whether you want to delete that room."
},
{
header: "Raw Materials",
text: "The main raw material you will use to make furniture is planks. The sawmill operator north east of Varrock will turn logs into planks for you, for a fee. The useful planks are wood, oak, teak and mahogany. The sawmill operator also sells saws, cloth and nails.\n\nFor higher level furniture you may also need limestone, marble, gold leaf and magic building crystals. These are sold by the stonemason who lives in Keldagrim.\n\nSome pieces of furniture also require materials that are not specific to construction, such as steel bars and soft clay.",
},
{
header: "Room types",
text: "Parlour: This is the lowest-level room and provides space for three people to sit around a fire\nGarden: The garden is largely decorative but it also contains the exit portal.\nKitchen: This room can be used for preparing food. As you build better furniture in it you will find yourself able to prepare better meals in it.\nDining room: Eight people can sit around the tables you build in this room.\nBedroom: Some of the furniture in this room can be used to change your hair and clothes. You will also need to have two of these rooms in order to hire a servant.\nHalls: These are primarily used to connect other rooms, but they also provide space to show off the owner's skill and quest achievements.\nGames room: Various games can be built in this room to allow friends to play and train together.\nCombat Room: With this room you can challenge your friends in a personal duelling ring.\nWorkshop: This room allows you to train Construction without modifying your own house, by making furniture that can be sold to other players. It also provides space for you to train Crafting and Smithing.\nChapel: This room can be dedicated to any of RuneScape's major gods, and the altar can be used to offer bones.\nMenagerie: You can keep your pets in this room.\nStudy: You can use the lectern in this room to create clay tablets recording magic spells. Eagle lecterns make teleport spells and demon lecterns make enchantment spells. The elemental sphere in this room can be used to change the element of an elemental staff.\nPortal chamber: In this room you can build portals to various places around the world.\nFormal garden: The formal garden can contain various plants and ornaments to beautify the grounds of your house.\nThrone Room: This room can be used to hold audiences with large numbers of friends. It also contains the lever that turns on challenge mode.\nOubliette: If you build an oubliette below your throne room you can drop people from there into a cage which you can fill with various horrors.\nDungeon: Dungeon corridors and junctions can be built to create an underground maze full of monsters, traps and doors.\nTreasure room: You can place a prize in this room for visitors to your dungeon to try to reach."
},
{
header: "Servants",
text: "Once you have two bedrooms, you can hire a servant by going to the Servants' Guild in Ardougne. You will have to pay when you hire them, and the servant will then periodically demand wages. Servants can take items to and from the bank for you, and can also greet guests and serve food and drinks."
}
]
}
43 changes: 43 additions & 0 deletions data/config/books/pie-recipe-book.json5
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{
bookId: 7162,
bookTitle: "Pie recipe book",
showTableOfContents: true,
bookSections: [
{
header: "Redberry pie",
text: "Pour a hand full of Redberries into an empty Pie Shell, bake until the berries are soft and serve warm."
},
{
header: "Meat pie",
text: "Line a fresh Pie Shell with Cooked Meat and heat until the pastry starts to bronze, serve with a selection of sauces."
},
{
header: "Mud pie",
text: "Start with a Pie Shell and add a Bucket of Compost, then pour in a Bucket of Water to keep the consistency gooey. To finish, cover with Clay and bake until a good shell forms. Serve at maximum speed a good over-arm throw!"
},
{
header: "Apple pie",
text: "Take a Pie Shell and layer in Apple, cook until the juices start to bubble and leave to cool before serving."
},
{
header: "Garden pie",
text: "Fill a Pie Shell with Tomato, then add Onion and top with Cabbage. Bake golden brown and serve with a steak."
},
{
header: "Fish pie",
text: "Take one Pie Shell and fill with trout, add a Cod for flavour, and then top with Potato for texture. Cook well until the potato turns golden and serve."
},
{
header: "Admiral pie",
text: "For a more upperclass fish pie, fill your Pie Shell with Salmon and then add Tuna for colour. Top with Potato and cook until golden."
},
{
header: "Wild pie",
text: "Line a Pie Shell with raw Bear Meat, then add Raw Chompy for substance, and top with fresh Rabbit Meat. Bake until the juices start to bubble and serve."
},
{
header: "Summer pie",
text: "Into a Pie Shell, put Strawberry, then a layer of Watermelon, and top with Apple. Cook well and leave to cool before serving."
}
]
}
35 changes: 35 additions & 0 deletions data/config/books/security-book.json5
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{
bookId: 9004,
bookTitle: "Stronghold Notes",
showTableOfContents: true,
bookSections: [
{
header: "Description",
text: "This stronghold was unearthed by a miner prospecting for new ores around the Barbarian Village. After gathering some equipment he ventured into the maze of tunnels and was missing for a long time. He finally emerged along with copious notes regarding the new beasts and strange experiences which had befallen him. He also mentioned that there was treasure to be had, but no one has been able to wring a word from him about this, he simply flapped his arms and slapped his head. This book details his notes and my diary of exploration. I am exploring to see if I can find out more..."
},
{
header: "Level 1",
text: "As well as goblins, creatures like a man but also like a cow infest this place! I have never seen anything like this before. The area itself is reminiscent of frontline castles, with many walls, doors, and skeletons of dead enemies. I'm sure I hear voices in my head each time I pass through the gates. I have dubbed this level War as it seems like an eternal battleground. I found only one small peaceful area here."
},
{
header: "Level 2",
text: "My supplies are running low and I find myself in barren passages with seemingly endless malnourished beasts attacking me, ravenous for food. Nothing appears to be able to grow, many adventurers have died through lack of food and the very air appears to such vitality from me. I've come to call this place famine.",
},
{
header: "Level 3",
text: "Just breathing in this place makes me shudder at the thought of what foul disease I may contract. The walls and floor ooze and pulsate like something pox ridden. There is a very strange beast whom I narrowly escaped from. At first I thought it to be a cross between a cow and a sheep, something domesticated... but when it looked up at me I was overcome with weakness and barely got away with my life! Luckily I found a small place where I could heal myself and rest a while. I have named this area pestilence for it reeks with decay."
},
{
header: "Level 4",
text: "On my first escapade into this place, I was utterly shocked. The adventurers who had come before me must have made up a tiny proportion of the skeletons of the dead. Nothing truly alive exists here, even those beings who do wander the halls are not alive as such, but they do know that I am and I get the distinct impression that were they to have their way, I would not be for long! Death is everywhere and thus I shall name this place. There is one small place of life, which was gladdening to find and very worth my while!"
},
{
header: "Navigation",
text: "After getting lost several times I finally worked out the key to all the ladders and chains around this death infested place. All ropes and chains will take you to the start of the level that you are on. However most ladders will simply take you to the level above. The one exception is the ladder in the bottom level treasure room, which appears to lead through several extremely twisty passages and eventually takes you out of the dungeon completely. The portals may be used if you are of sufficient level or have already claimed your reward from the treasure room."
},
{
header: "Diary",
text: "Day 1\nToday I set out to find out more about this place. From my research I knew about the strange creatures, so I have prepared with some good armour.\n\nDay 2\nI have fought my way through the fearsome beasts on the first level and am preparing myself to journey deeper. I hope that things are not too difficult further on as I am already sick of bread and cheese for dinner.\n\nDay 3\nI ventured down into the famine level today... I was wounded and have returned to the relative safety of the level above. I am going to try to make my way out through the goblins and mancow things... I hope I can make it..."
}
]
}
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{
"rs:Stronghold_notes": {
"game_id": 9004
},
"rs:Fancy_boots": {
"game_id": 9005
},
"rs:Fighting_boots": {
"game_id": 9006
}
}
8 changes: 4 additions & 4 deletions data/config/music/musicRegions.json
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"songName": "Dance of Death",
"musicTabButtonId": 436,
"regionIds": [
0
9297
]
},
{
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"songName": "Dogs of War",
"musicTabButtonId": 437,
"regionIds": [
0
7505
]
},
{
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"songName": "Food For Thought",
"musicTabButtonId": 438,
"regionIds": [
0
8017
]
},
{
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"songName": "Malady",
"musicTabButtonId": 439,
"regionIds": [
0
8530
]
},
{
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