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Merge pull request #560 from shubhagarwal1/forest
Add forest game to the application
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79 changes: 79 additions & 0 deletions
79
src/app/components/forest-explorer/forest-explorer.component.css
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.forest-explorer-container { | ||
width: 80%; | ||
margin: auto; | ||
padding: 20px; | ||
background-color: #f9f9f9; | ||
border-radius: 10px; | ||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1); | ||
} | ||
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.title { | ||
text-align: center; | ||
font-size: 2em; | ||
margin-bottom: 20px; | ||
} | ||
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.controls { | ||
display: flex; | ||
gap: 10px; | ||
align-items: center; | ||
justify-content: center; | ||
margin-bottom: 20px; | ||
} | ||
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.buttons { | ||
display: flex; | ||
gap: 10px; | ||
justify-content: center; | ||
margin-bottom: 20px; | ||
} | ||
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.grid { | ||
display: flex; | ||
flex-direction: column; | ||
gap: 5px; | ||
margin: auto; | ||
} | ||
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.grid-row { | ||
display: flex; | ||
gap: 5px; | ||
} | ||
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.grid-cell { | ||
width: 40px; | ||
height: 40px; | ||
display: flex; | ||
align-items: center; | ||
justify-content: center; | ||
background-color: white; | ||
border: 1px solid #ddd; | ||
border-radius: 5px; | ||
cursor: pointer; | ||
transition: background-color 0.3s ease; | ||
} | ||
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.grid-cell.start { | ||
background-color: #00f; | ||
color: white; | ||
} | ||
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.grid-cell.visited { | ||
background-color: #b2fab4; | ||
} | ||
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.grid-cell.rare { | ||
background-color: #ffb6c1; | ||
} | ||
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.stats { | ||
margin-top: 20px; | ||
padding: 10px; | ||
background-color: #f1f1f1; | ||
border-radius: 5px; | ||
} | ||
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.stats h3 { | ||
text-align: center; | ||
margin-bottom: 10px; | ||
} |
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src/app/components/forest-explorer/forest-explorer.component.html
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<div class="forest-explorer-container"> | ||
<h2>Forest Explorer</h2> | ||
<div class="controls"> | ||
<label>Grid Size: {{ gridSize.rows }}x{{ gridSize.cols }}</label> | ||
<input type="range" min="5" max="12" [value]="gridSize.rows" (input)="setGridSize($event)" | ||
[disabled]="exploring" /> | ||
<label>Speed: {{ speed }}ms</label> | ||
<input type="range" min="50" max="1000" step="50" [value]="speed" (input)="setSpeed($event)" | ||
[disabled]="exploring" /> | ||
</div> | ||
<div class="buttons"> | ||
<button (click)="explore(startPos.row, startPos.col)" [disabled]="exploring">Explore</button> | ||
<button (click)="initializeForest()" [disabled]="exploring">Reset Forest</button> | ||
</div> | ||
<div class="grid"> | ||
<div *ngFor="let row of grid; let rowIndex = index" class="grid-row"> | ||
<div *ngFor="let cell of row; let colIndex = index" (click)="handleCellClick(rowIndex, colIndex)" [ngClass]="{ | ||
'start': startPos.row === rowIndex && startPos.col === colIndex, | ||
'visited': visitedCells.has(rowIndex + ',' + colIndex), | ||
'rare': cell === treeTypes.RARE | ||
}" class="grid-cell"> | ||
{{ cell }} | ||
</div> | ||
</div> | ||
</div> | ||
<div class="stats"> | ||
<h3>Exploration Statistics</h3> | ||
<p>Rare Plants Found: {{ stats.plantsFound }}</p> | ||
<p>Cells Explored: {{ stats.cellsExplored }}</p> | ||
</div> | ||
</div> |
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src/app/components/forest-explorer/forest-explorer.component.spec.ts
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import { ComponentFixture, TestBed } from '@angular/core/testing'; | ||
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import { ForestExplorerComponent } from './forest-explorer.component'; | ||
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describe('ForestExplorerComponent', () => { | ||
let component: ForestExplorerComponent; | ||
let fixture: ComponentFixture<ForestExplorerComponent>; | ||
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beforeEach(async () => { | ||
await TestBed.configureTestingModule({ | ||
imports: [ForestExplorerComponent] | ||
}) | ||
.compileComponents(); | ||
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fixture = TestBed.createComponent(ForestExplorerComponent); | ||
component = fixture.componentInstance; | ||
fixture.detectChanges(); | ||
}); | ||
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it('should create', () => { | ||
expect(component).toBeTruthy(); | ||
}); | ||
}); |
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src/app/components/forest-explorer/forest-explorer.component.ts
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import { Component, OnInit, ViewEncapsulation } from '@angular/core'; | ||
import { CommonModule } from '@angular/common'; | ||
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interface Position { | ||
row: number; | ||
col: number; | ||
} | ||
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@Component({ | ||
selector: 'app-forest-explorer', | ||
templateUrl: './forest-explorer.component.html', | ||
styleUrls: ['./forest-explorer.component.css'], | ||
encapsulation: ViewEncapsulation.None, | ||
imports: [CommonModule], | ||
standalone: true, | ||
}) | ||
export class ForestExplorerComponent implements OnInit { | ||
gridSize = { rows: 8, cols: 8 }; | ||
grid: string[][] = []; | ||
exploring = false; | ||
startPos: Position = { row: 0, col: 0 }; | ||
visitedCells = new Set<string>(); | ||
speed = 300; | ||
stats = { plantsFound: 0, cellsExplored: 0 }; | ||
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treeTypes = { | ||
PINE: '🌲', | ||
OAK: '🌳', | ||
EMPTY: '·', | ||
RARE: '🌺', | ||
}; | ||
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ngOnInit(): void { | ||
this.initializeForest(); | ||
} | ||
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initializeForest(): void { | ||
this.grid = Array.from({ length: this.gridSize.rows }, () => | ||
Array.from({ length: this.gridSize.cols }, () => this.getRandomTreeType()) | ||
); | ||
this.visitedCells.clear(); | ||
this.stats = { plantsFound: 0, cellsExplored: 0 }; | ||
} | ||
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getRandomTreeType(): string { | ||
const random = Math.random(); | ||
if (random < 0.1) return this.treeTypes.RARE; | ||
if (random < 0.4) return this.treeTypes.PINE; | ||
if (random < 0.7) return this.treeTypes.OAK; | ||
return this.treeTypes.EMPTY; | ||
} | ||
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async explore(row: number, col: number): Promise<void> { | ||
if (this.exploring) return; | ||
this.exploring = true; | ||
const queue: Position[] = [{ row, col }]; | ||
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while (queue.length > 0) { | ||
const { row, col } = queue.shift()!; | ||
if (this.isOutOfBounds(row, col) || this.visitedCells.has(`${row},${col}`)) { | ||
continue; | ||
} | ||
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this.visitedCells.add(`${row},${col}`); | ||
this.stats.cellsExplored++; | ||
if (this.grid[row][col] === this.treeTypes.RARE) { | ||
this.stats.plantsFound++; | ||
} | ||
await this.delay(this.speed); | ||
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const directions = [ | ||
[-1, 0], | ||
[1, 0], | ||
[0, -1], | ||
[0, 1], | ||
]; | ||
directions.forEach(([dr, dc]) => queue.push({ row: row + dr, col: col + dc })); | ||
} | ||
this.exploring = false; | ||
} | ||
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isOutOfBounds(row: number, col: number): boolean { | ||
return row < 0 || row >= this.gridSize.rows || col < 0 || col >= this.gridSize.cols; | ||
} | ||
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delay(ms: number): Promise<void> { | ||
return new Promise((resolve) => setTimeout(resolve, ms)); | ||
} | ||
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handleCellClick(row: number, col: number): void { | ||
if (!this.exploring) { | ||
this.startPos = { row, col }; | ||
this.visitedCells.clear(); | ||
this.stats = { plantsFound: 0, cellsExplored: 0 }; | ||
} | ||
} | ||
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setGridSize(event: Event): void { | ||
const target = event.target as HTMLInputElement; | ||
if (target) { | ||
this.gridSize.rows = parseInt(target.value, 10); | ||
this.gridSize.cols = parseInt(target.value, 10); | ||
this.initializeForest(); | ||
} | ||
} | ||
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setSpeed(event: Event): void { | ||
const target = event.target as HTMLInputElement; | ||
if (target) { | ||
this.speed = parseInt(target.value, 10); | ||
} | ||
} | ||
} |