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Wolf3d

3D raycasting project from scratch in C.

The goal is to create a "first person shooter" style maze where the player can move around.

Graphics library used: SDL2

Usage

Linux (tested on Ubuntu 18.04):

sudo apt-get install libsdl2-dev
sudo apt-get install libsdl2-image-dev
sudo apt-get install libsdl2-ttf-dev

make linux
./wolf3d maps/map

Map can contain numbers separated by spaces. 0 is blank space. -1 is the player's spawn point.

Controls

WASD/Arrow keys - Move around X, C - Change vertical Field of View Space - Jump Ctrl - Crouch Q, E - Decrease/increase pixelation Esc - Exit game

Bonuses

  • Wall collisions
  • Lighting
  • Multiple block types for textures (ex: Map can have blocks like 1, 2, 3... and they can all have different textures, textures are defined in includes/wolf3d.h)
  • Minimap
  • FPS counter
  • Pixelation filter
  • Jumping and crouching
  • Changing vertical Field of View
  • Music

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