3D raycasting project from scratch in C.
The goal is to create a "first person shooter" style maze where the player can move around.
Graphics library used: SDL2
Linux (tested on Ubuntu 18.04):
sudo apt-get install libsdl2-dev
sudo apt-get install libsdl2-image-dev
sudo apt-get install libsdl2-ttf-dev
make linux
./wolf3d maps/map
Map can contain numbers separated by spaces. 0 is blank space. -1 is the player's spawn point.
WASD/Arrow keys - Move around X, C - Change vertical Field of View Space - Jump Ctrl - Crouch Q, E - Decrease/increase pixelation Esc - Exit game
- Wall collisions
- Lighting
- Multiple block types for textures (ex: Map can have blocks like 1, 2, 3... and they can all have different textures, textures are defined in includes/wolf3d.h)
- Minimap
- FPS counter
- Pixelation filter
- Jumping and crouching
- Changing vertical Field of View
- Music