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Bump to v1.2.1, update README.md
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samdze committed Jul 26, 2023
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10 changes: 5 additions & 5 deletions README.md
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Expand Up @@ -10,13 +10,13 @@ Efficiently spawn and move high amounts of objects like bullets for bullet hells
This is a **GDNative plugin**, compatible with Godot 3.4.x and up.<br>
Not compatible with Godot 4.x.

The pre-built binaries provided are slightly outdated:
The versions of the pre-built binaries are as follows:

- Windows x86-64 (v1.2)
- Linux x86-64 (v1.1)
- macOS Universal (x86-64 + arm64, v1.2)
- Windows x86-64 (v1.2.1)
- Linux x86-64 (v1.2.1)
- macOS Universal (x86-64 + arm64, v1.2.1)

**Notice**: you should always build from source to make sure you have the latest binary version.<br>
**Notice**: to make sure you have the latest binary version you can build from source.<br>
See [Compiling and extending the plugin](#compiling-and-extending-the-plugin).

## Features
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2 changes: 1 addition & 1 deletion addons/native_bullets/plugin.cfg
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name="Native Bullets"
description="Efficiently spawn and move high amounts of objects like bullets for bullet hells, particles and more."
author="Samuele Zolfanelli"
version="1.2"
version="1.2.1"
script="plugin.gd"

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