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Update README.md
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samdze authored Jul 23, 2023
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Expand Up @@ -10,12 +10,15 @@ Efficiently spawn and move high amounts of objects like bullets for bullet hells
This is a **GDNative plugin**, compatible with Godot 3.4.x and up.<br>
Not compatible with Godot 4.x.

Pre-built binaries are provided for:
The pre-built binaries provided are slightly outdated:

- Windows x86-64 (v1.2)
- Linux x86-64 (v1.1)
- macOS Universal (x86-64 + arm64, v1.2)

**Notice**: you should always build from source to make sure you have the latest binary version.<br>
See [Compiling and extending the plugin](#compiling-and-extending-the-plugin).

## Features

1. Spawn and move high amounts of bullets.
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```

## Compiling and extending the plugin
[Prerequisites](https://docs.godotengine.org/en/3.6/tutorials/scripting/gdnative/gdnative_c_example.html#prerequisites)

The plugin can be extended with new BulletKits that are more suitable to your specific use cases.<br>
To do so, you have to download the entire repository together with submodules, write some C++ code and recompile the plugin.
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