A derive(new)
attribute creates a new
constructor function for the annotated
type. That function takes an argument for each field in the type giving a
trivial constructor. This is useful since as your type evolves you can make the
constructor non-trivial (and add or remove fields) without changing client code
(i.e., without breaking backwards compatibility). It is also the most succinct
way to initialise a struct or an enum.
Implementation uses macros 1.1 custom derive (which works in stable Rust from 1.15 onwards).
#[no_std]
is fully supported if you switch off the default feature "std"
.
Cargo.toml:
[dependencies]
derive-new = "0.5"
Include the macro:
-
Rust Edition 2015
#[macro_use] extern crate derive_new;
-
Rust Edition 2018
use derive_new::new;
Generating constructor for a simple struct:
#[derive(new)]
struct Bar {
a: i32,
b: String,
}
let _ = Bar::new(42, "Hello".to_owned());
Default values can be specified either via #[new(default)]
attribute which removes
the argument from the constructor and populates the field with Default::default()
,
or via #[new(value = "..")]
which initializes the field with a given expression:
#[derive(new)]
struct Foo {
x: bool,
#[new(value = "42")]
y: i32,
#[new(default)]
z: Vec<String>,
}
let _ = Foo::new(true);
Generic types are supported; in particular, PhantomData<T>
fields will be not
included in the argument list and will be intialized automatically:
use std::marker::PhantomData;
#[derive(new)]
struct Generic<'a, T: Default, P> {
x: &'a str,
y: PhantomData<P>,
#[new(default)]
z: T,
}
let _ = Generic::<i32, u8>::new("Hello");
For enums, one constructor method is generated for each variant, with the type name being converted to snake case; otherwise, all features supported for structs work for enum variants as well:
#[derive(new)]
struct Enum {
FirstVariant,
SecondVariant(bool, #[new(default)] u8),
ThirdVariant { x: i32, #[new(value = "vec![1]")] y: Vec<u8> }
}
let _ = Enum::new_first_variant();
let _ = Enum::new_second_variant(true);
let _ = Enum::new_third_variant(42);