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pulling portable miner & nuclear fuel into common types
- re: #5
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26 changes: 15 additions & 11 deletions
26
generated-types/1.0/classes/CoreUObject/FGItemDescriptorNuclearFuel.ts
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16 changes: 16 additions & 0 deletions
16
generated-types/common/classes/CoreUObject/FGItemDescriptorNuclearFuel.ts
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import {UnrealEngineString, StringStartsWith} from '../../utils/validators'; | ||
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import {integer_string__type} from '../../common/scalar'; | ||
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import {common_base__FGItemDescriptor__FGResourceDescriptor__type} from './FGItemDescriptor'; | ||
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export type common_base__FGItemDescriptorNuclearFuel__type = | ||
common_base__FGItemDescriptor__FGResourceDescriptor__type & { | ||
mAmountOfWaste: integer_string__type; | ||
}; | ||
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export type common_base__FGItemDescriptorNuclearFuel__waste__type = | ||
UnrealEngineString< | ||
'/Script/Engine.BlueprintGeneratedClass', | ||
StringStartsWith<'/Game/FactoryGame/Resource/Parts/NuclearWaste/'> | ||
>; |
4 changes: 4 additions & 0 deletions
4
generated-types/common/classes/CoreUObject/FGPortableMinerDispenser.ts
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import {common_base__FGEquipment__placeable__type} from './FGEquipment'; | ||
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export type common_base__FGPortableMinerDispenser__type = | ||
common_base__FGEquipment__placeable__type; |
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19 changes: 10 additions & 9 deletions
19
generated-types/update8/classes/CoreUObject/FGItemDescriptorNuclearFuel.ts
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9 changes: 8 additions & 1 deletion
9
generated-types/update8/classes/CoreUObject/FGPortableMinerDispenser.ts
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