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Move ExecCmds section to SML features from game features
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budak7273 committed Dec 16, 2024
1 parent 660555e commit 679496f
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24 changes: 12 additions & 12 deletions modules/ROOT/pages/Development/UpdatingFromSml38.adoc
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Expand Up @@ -66,6 +66,18 @@ Read more on the xref:Development/EditorTools/SMLEditor/SMLEditor.adoc[SML Edito

The Alpakit Release window now has a button to open the output directory that contains packaged mod files for upload.

=== Launch Argument: ExecCmds

SML now reimplements the Unreal Engine `ExecCmds` launch argument (normally excluded from shipping builds).
It enables automatically executing xref:SMLChatCommands.adoc#ConsoleCommands[Unreal Console Commands]
after the game loads.

You can read more about it in the
https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-command-line-arguments-reference[Unreal documentation]

The xref:Development/TestingResources.adoc#LaunchScript[Quick Launch Script]
uses this argument to implement the `-clientAutoJoin` flag.

== Relevant Base Game Changes for Modding

This section highlights some changes Coffee Stain has made to the base-game specifically for modders to utilize.
Expand Down Expand Up @@ -98,18 +110,6 @@ Another example - this argument can be used to raise the multiplayer max player

`-ini:Engine:[SystemSettings]:net.MaxPlayersOverride=10`

=== Launch Argument: ExecCmds

SML now reimplements the Unreal Engine `ExecCmds` launch argument (normally excluded from shipping builds).
It enables automatically executing xref:SMLChatCommands.adoc#ConsoleCommands[Unreal Console Commands]
after the game loads.

You can read more about it in the
https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-command-line-arguments-reference[Unreal documentation]

The xref:Development/TestingResources.adoc#LaunchScript[Quick Launch Script]
uses this argument to implement the `-clientAutoJoin` flag.

== Notable Fixes

=== Content Registry Issue with Mod Schematics Depending on Vanilla Schematics
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