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Conveyer renderer test (#87)
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* Non working test for sharing

* Finished Setting up and testing test

* Inline Documentation, and example Project cleanup, plus input fog mesh

* Revert accidental commits, fix zeropoint on item mesh

* Actual revert of file

* last time right

* spelling

* Fixed

* When the hell did these revert. Well, here's real settings.
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DavidHGillen authored May 2, 2021
1 parent 452ec53 commit 99c60cf
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1 change: 0 additions & 1 deletion Config/DefaultGame.ini
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Expand Up @@ -125,4 +125,3 @@ WwiseMacInstallationPath=(FilePath="")
CommonSettings=(SampleRate=48000,MaximumNumberOfMemoryPools=256,MaximumNumberOfPositioningPaths=255,CommandQueueSize=262144,SamplesPerFrame=1024,MainOutputSettings=(AudioDeviceShareset="",DeviceID=0,PanningRule=Speakers,ChannelConfigType=Anonymous,ChannelMask=0,NumberOfChannels=0),StreamingLookAheadRatio=1.000000,NumberOfRefillsInVoice=4,SpatialAudioSettings=(MaxSoundPropagationDepth=8,DiffractionFlags=11,MovementThreshold=10.000000,NumberOfPrimaryRays=100,ReflectionOrder=1,EnableDiffractionOnReflections=True,EnableDirectPathDiffraction=True,MaximumPathLength=10000.000000,EnableTransmission=True))
CommunicationSettings=(InitializeSystemComms=True,PoolSize=262144,DiscoveryBroadcastPort=24024,CommandPort=0,NotificationPort=0,NetworkName="")
AdvancedSettings=(AudioAPI=7,GlobalFocus=True,UseHeadMountedDisplayAudioDevice=False,EnableMultiCoreRendering=False,IO_MemorySize=2097152,IO_Granularity=32768,TargetAutoStreamBufferLength=380.000000,UseStreamCache=False,MaximumPinnedBytesInCache=4294967295,EnableGameSyncPreparation=False,ContinuousPlaybackLookAhead=1,MonitorQueuePoolSize=65536,MaximumHardwareTimeoutMs=1000,DebugOutOfRangeCheckEnabled=False,DebugOutOfRangeLimit=16.000000,SpatialAudioSettings=(DiffractionShadowAttenuationFactor=1.000000,DiffractionShadowDegrees=30.000000))

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