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Fix some assets
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mircearoata committed Jul 8, 2022
1 parent 47fe5f8 commit e390a67
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Showing 53 changed files with 9 additions and 3 deletions.
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Binary file modified Content/FactoryGame/Equipment/Hookshot/Attach_Hookshot.uasset
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4 changes: 3 additions & 1 deletion Source/FactoryGame/Private/FGResearchRecipe.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,4 +23,6 @@ const TArray<TSubclassOf<class UFGSchematic>> UFGResearchRecipe::GetRewardedSche
FText UFGResearchRecipe::GetDisplayName() const{ return FText(); }
void UFGResearchRecipe::Serialize(FArchive& ar){ Super::Serialize(ar); }
void UFGResearchRecipe::PostLoad(){ Super::PostLoad(); }
FPrimaryAssetId UFGResearchRecipe::GetPrimaryAssetId() const{ return FPrimaryAssetId(); }
FPrimaryAssetId UFGResearchRecipe::GetPrimaryAssetId() const {
return FPrimaryAssetId(StaticClass()->GetFName(), FPackageName::GetShortFName(GetOutermost()->GetFName()));
}
4 changes: 3 additions & 1 deletion Source/FactoryGame/Private/FGResearchTree.cpp
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Expand Up @@ -10,7 +10,9 @@ EDataValidationResult UFGResearchTree::IsDataValid(TArray<FText>& ValidationErro
void UFGResearchTree::UpdateAssetBundleData(){ }
#endif
void UFGResearchTree::PostLoad(){ Super::PostLoad(); }
FPrimaryAssetId UFGResearchTree::GetPrimaryAssetId() const{ return FPrimaryAssetId(); }
FPrimaryAssetId UFGResearchTree::GetPrimaryAssetId() const {
return FPrimaryAssetId(StaticClass()->GetFName(), FPackageName::GetShortFName(GetOutermost()->GetFName()));
}
FText UFGResearchTree::GetPreUnlockDisplayName(TSubclassOf< UFGResearchTree > inClass) {
return inClass.GetDefaultObject()->mPreUnlockDisplayName;
}
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4 changes: 3 additions & 1 deletion Source/FactoryGame/Private/FGSchematic.cpp
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Expand Up @@ -29,7 +29,9 @@ UFGSchematic::UFGSchematic() : Super() {
}
void UFGSchematic::PostLoad(){ Super::PostLoad(); }
void UFGSchematic::Serialize(FArchive& ar){ Super::Serialize(ar); }
FPrimaryAssetId UFGSchematic::GetPrimaryAssetId() const{ return FPrimaryAssetId(); }
FPrimaryAssetId UFGSchematic::GetPrimaryAssetId() const {
return FPrimaryAssetId(StaticClass()->GetFName(), FPackageName::GetShortFName(GetOutermost()->GetFName()));
}
ESchematicType UFGSchematic::GetType(TSubclassOf< UFGSchematic > inClass) {
if (inClass)
return inClass.GetDefaultObject()->mType;
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