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scallyw4g committed Mar 28, 2024
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- Tuned some gBuffer texture storage resolution, transparency buffer storage resolution, & turned down default shadow quality
This is in an effort to get mid-end cards running at >60fps on 4k

- Fix some assertions due to new memory sizing requirements on world gen chunks

* 1.5.0

- @Shawnecy Chased down a divide by zero in the lighting shader
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