Releases: scriptwizard99/AlamazeTurnParser
v2.2.1: Fix for The Choosing results without version numbers
Found that some of the reports of the Choosing do not have version numbers in
the html results. Updated code to notice "Alamaze The Choosing" in the results
and decide that it is 3rd cycle.
Adjusted Defense
- Fixed bug processing group recon when nearly everything shows 'masked'
Prior to fix, those groups would not show up in the results. - Updated to handle the extra defense columns listed for population centers
in the production section. Since I was rushing this fix out, I am recording
the Adjusted Defense and throwing away the Base Defense. The reports have not
changed. Know that the Defense listed is the Adjusted Defense.
Goodbye White Borders
- Region borders are GONE! (due to request by Rick)
- Each population center's right-click context menu now contains a Highlight Region option.
Selecting this will cause all of the areas in that region to be highlighted with a red box.
So, there are no more ugly white lines on the map, detracting from immersion,
but you can still easily identify the region borders for regions you are in. - Minor fix to High Council report to handle a kingdom being denigrated in a region
3rd Cycle Fixes
- Added the Necromancer (Fix for issue #26)
- Abbreviation is NE which used to be Neutral
- Neutral changed to NU
- Changed colors of Necromancer and Tyrant (Fix for issue #27)
- Tyrant was dark grey and looked too close to neutral
- Added Help menu which displays a text-only version of the instructions
- Agents now show up on the EmmyTool so you can make use of the range finder.
- For 3rd cycle, the Yes/No values of the InRange field have been replaced with
the actual range since the max range is not constant for all emissaries of all
kingdoms (Fix for issue #29)
3rd Cycle
- Lines for Group Movement Plotter do not disappear when changing groups
- They are not saved, but they will stay there until file is closed.
- Instead of black, they are now the kingdom's color.
- Parser now picks up 710, 720, and 976 orders and marks areas explored.
- I was too lazy to handle 715 and 725
- Everything is marked as 'no pc', even if there is a PC there.
- The last area should be marked as 'all clear', but I didn't do that yet either.
- Can now process results for Third Cycle games.
Still alpha code (mostly untested)
Artifact information not processed
No special handling for new emissary times (is there anything to do?)
Colors for new kingdoms might overlap existing kingdoms.
Most other things seem to work OK, but I expect bugs.
v1.9.4
- Updated the grid boxes to be hidden when not highlighted.
That makes the region borders easier to see, even on the small map. - Added bindingd to the groups and pop centers so that the location text at
the bottom of the window would update. That binding had been on the grid boxes,
but with them gone, there was no location information to display. - Parser now picks up when a battle occurs. All it grabs is the location,
the attacker, and the defender. - GUI now shows crossed swords on the map where a battle occurred (current turn only)
- Battle markers can be toggled with the 'b' key or by menu.
- Battle history is included when you click on a pop center
- Can get a report of all battles that occurred
- Fixed Issue #23. Closing the output text window no longer keeps you from saving.
- Updated instructions document
v1.9.3
Lots of changes since 1.8.0.
- Updated so GUI will still come up even if the PDF gem cannot be found.
- Executable built with a newer version of ocra (1.3.5)
- Correct calculations for the Emissary Tool. They are now closer to what is in
the Frost Lord 320/330 tool. However, they always assume a worst case but
do not take into account any emissaries issing status quo orders. - Updated disclaimer at the bottom of the Emissary Tool to be more clear. Made Emissary Tool text window taller to make sure you can see disclaimer.
- Now parses out voting status from the High Council. GUI has a report to show the data
- There are now three sizes of the map, accessible via the map menu.
Zoom Out - takes you to the smallest map (the default map in previous versions)
Zoom In Medium - takes you to an intermediate size map. This size includes making
the map window bigger too
Zoom In Big - this map is the biggest; however, the map window does not get any bigger
because it then would not fit on some people's screens. There are scroll-bars. - Added convenience key bindings. They are active when the map window has focus.
c - close file
o - open saved file
p - parse turn
s - save (also Control+s)
g - toggle groups on/off
e - toggle exploration markers on/off
Warlords
This release should please the Warlords and Titan players.
- Updated so it can understand more than one kingdom at a time. For example,
if you are playing a warlords format, you can parse the turns from all of
your kingdoms and then switch between the kingdoms to see regional reactions
and other kingdom-centric reports. Also, the Emissary Tool now shows the
emissaries, influence, and reaction levels of the kingdom you selected. - Changing the kingdom is accomplished via the Change Kingdom option on the Map menu.
- You can tell which kingdom you are by looking at the big green bar above the map.
- Note that region and influence information is based on the latest turn.
What this means is that if you have parsed turn 4 for most of your kingdoms
but not all of them, then the ones whose latest information is only for turn 3
will appear to have no regional reactions and no emissaries. Just parse turn 4
for that kingdom and they will all magically come back. - The map menu also has Zoom In and Zoom Out items which let you switch between
the big map and the small map. The functionality has always been there, but now
you do not have to remember Control+UpArrow and Control+DownArrow. - Removed the report buttons on the far right of the GUI. Those reports can
now be accessed via the Reports menu. - You should never need to run the fixRegion option off of the map menu.
I'm happy with that logic so now it runs whenever you load/parse results.
In the images below, you can see that I switched from the Troll to the Ancient Ones.
Also shown is the Reports menu.
v1.7.1: Fixed bug where all your PCs are marked as lost.
Fixed bug where parsing the turn of another (presumablly allied) kingdom will mark all of yours as lost
v1.7.0
This release has two much needed fixes/enhancements. First, it now has a dialog that will allow you to manually enter population centers, emissaries, and groups. This helps when someone else provides you information and you want to add it to the map. Before, you had to open that data file in a text editor and hand-craft a new record. It is also useful anytime the parser cannot read the turn results. The other change in this release is a fix that should make the GUI much better about detecting population centers that you have lost.