UIL aims to provide a powerful, flexible and highly customizable instrument for image loading, caching and displaying. It provides a lot of configuration options and good control over the image loading and caching process.
27.11 UIL celebrates 3 years of development :)
- #1 of Android libraries for loading and caching images
- #1 of Android libraries on GitHub (according gitrep)
- #3 of Java repositories on GitHub (according gitrep)
Upcoming changes in new UIL version (1.9.4+)
- Memory Cache redesign
- Video file thumbnail support via "file:///sdcard/video.mp4"
- New API:
DisplayImageOptions.targetSize(ImageSize)
- HTTP cache support
- Consider
BitmapFactory.Options.inBitmap
- Time-to-live option for files in LruDiskCache
- Multithread image loading (async or sync)
- Wide customization of ImageLoader's configuration (thread executors, downloader, decoder, memory and disk cache, display image options, etc.)
- Many customization options for every display image call (stub images, caching switch, decoding options, Bitmap processing and displaying, etc.)
- Image caching in memory and/or on disk (device's file system or SD card)
- Listening loading process (including downloading progress)
Android 2.0+ support
- universal-image-loader-1.9.3.jar
- universal-image-loader-1.9.3-sources.jar
- universal-image-loader-1.9.3-javadoc.jar
- universal-image-loader-1.9.3-with-sources.jar
- Quick Setup
- Configuration
- Display Options
- Useful Info - Read it before asking a question
- User Support - Read it before creating new issue
- Sample project - Learn it to understand the right way of library usage
- ChangeLog - Info about API changes is here
"http://site.com/image.png" // from Web
"file:///mnt/sdcard/image.png" // from SD card
"file:///mnt/sdcard/video.mp4" // from SD card (video thumbnail)
"content://media/external/images/media/13" // from content provider
"content://media/external/video/media/13" // from content provider (video thumbnail)
"assets://image.png" // from assets
"drawable://" + R.drawable.img // from drawables (non-9patch images)
NOTE: Use drawable://
only if you really need it! Always consider the native way to load drawables - ImageView.setImageResource(...)
instead of using of ImageLoader
.
// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view
// which implements ImageAware interface)
imageLoader.displayImage(imageUri, imageView);
// Load image, decode it to Bitmap and return Bitmap to callback
imageLoader.loadImage(imageUri, new SimpleImageLoadingListener() {
@Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
// Do whatever you want with Bitmap
}
});
// Load image, decode it to Bitmap and return Bitmap synchronously
Bitmap bmp = imageLoader.loadImageSync(imageUri);
// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view
// which implements ImageAware interface)
imageLoader.displayImage(imageUri, imageView, options, new ImageLoadingListener() {
@Override
public void onLoadingStarted(String imageUri, View view) {
...
}
@Override
public void onLoadingFailed(String imageUri, View view, FailReason failReason) {
...
}
@Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
...
}
@Override
public void onLoadingCancelled(String imageUri, View view) {
...
}
}, new ImageLoadingProgressListener() {
@Override
public void onProgressUpdate(String imageUri, View view, int current, int total) {
...
}
});
// Load image, decode it to Bitmap and return Bitmap to callback
ImageSize targetSize = new ImageSize(80, 50); // result Bitmap will be fit to this size
imageLoader.loadImage(imageUri, targetSize, options, new SimpleImageLoadingListener() {
@Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
// Do whatever you want with Bitmap
}
});
// Load image, decode it to Bitmap and return Bitmap synchronously
ImageSize targetSize = new ImageSize(80, 50); // result Bitmap will be fit to this size
Bitmap bmp = imageLoader.loadImageSync(imageUri, targetSize, options);
MediaHouse, UPnP/DLNA Browser | Prezzi Benzina (AndroidFuel) | ROM Toolbox Lite, Pro | Stadium Astro | Chef Astro | Sporee - Live Soccer Scores | EyeEm - Photo Filter Camera | PhotoDownloader for Facebook | Topface - meeting is easy | reddit is fun | Diaro - personal diary | WebMoney Keeper Mobile | LoL Memento League of Legends | Meetup | Vingle - Magazines by Fans | Anime Music Radio | WidgetLocker Theme Viewer | ShortBlogger for Tumblr | SnapDish Food Camera | Twitch | TVShow Time, TV show guide | Planning Center Services | Daybe - 일기가 되는 SNS | Lapse It | My Cloud Player for SoundCloud | SoundTracking | LoopLR Social Video | Reddit Pics HD | Hír24 | Immobilien Scout24 | Lieferheld - Pizza Pasta Sushi | Loocator: free sex datings | 벨팡-개편 이벤트,컬러링,벨소리,무료,최신가요,링투유 | Streambels AirPlay/DLNA Player | Ship Mate - All Cruise Lines | Disk & Storage Analyzer | 糗事百科 | Balance BY | Anti Theft Alarm - Security | XiiaLive™ - Internet Radio | Bandsintown Concerts | Save As Web Archive | MCPE STORE -Download MCPE file | All-In-One Toolbox (29 Tools) | Zaim | Calculator Plus Free | Truedialer by Truecaller | DoggCatcher Podcast Player | PingTools Network Utilities
You can support the project and thank the author for his hard work :)
- PayPal - nostra.uil[at]gmail[dot]com
- AndroidQuery : ImageLoading
- DroidParts : ImageFetcher
- Glide
- Picasso
- UrlImageViewHelper
- Volley : ImageLoader
If you use Universal Image Loader code in your application you should inform the author about it ( email: nostra13[at]gmail[dot]com ) like this:
Subject: UIL usage notification
Text: I use Universal Image Loader {lib_version} in {application_name} - {http://link_to_google_play}. I [allow | don't allow] to mention my app in section "Applications using Universal Image Loader" on GitHub.
Copyright 2011-2014 Sergey Tarasevich
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.