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feat: Misc. updates. #26

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@FalloutCascadia FalloutCascadia commented Jul 10, 2024

  • chore: Multiple IDs updated to NG.
  • feat: SetHealthFunctor, GetDisplayFullName(ExtraDataList variant) & GetExtraDataAt declared in BGSInventoryItem class.
  • feat: UpdateVoiceTimer declared in Actor class.
  • feat: Improved declaration of BGSSceneAction class.
  • feat: GetCurrentTopicInfo declared in BGSSceneActionPlayerDialogue class.
  • feat: BGSSceneActionNPCResponseDialogue fully declared.
  • feat: IsDamaged declared in ExtraDataList class.
  • feat: Float & Float0To1 declared in BSRandom class.
  • chore: Removed inlined DisablePipboyShader from PipboyManager class.
  • chore: Updated CHARISMA_CHALLENGE_SUCCESS enum in TESTopicInfo class.
  • chore: Renamed GetSpeechChallengeLevel -> GetChallengeLevel in TESTopicInfo class.
  • feat: FLAG & BOOL_BITS enums declared in BGSScene.
  • feat: ResetAllSceneActions & SetSceneActive declared in BGSScene.
  • chore: Remove inlined GetDefaultNPC from TESNPC.
  • feat: GetSpeakerIdle declared in TESResponse struct.
  • feat: Declared IsRandom, IsRandomEnd, IsSayOnce & StartSceneOnEnd in TESTopicInfo.
  • feat: Declared TOPIC_INFO_SCENEDATA struct.
  • feat: Declared all classes required for declaration of PipboyDataManager class.
  • feat: Declared ComparisonQualifiers in BSExtraData class.
  • feat: Declared numeral events to support declaration of Pipboy*Data classes.
  • feat: A select few weapon related enums declared.
  • chore: Adjust several ENUM declarations to include their HEX value.
  • feat: Declared RepairFailureCallback, BaseBotConfirmCallback & ModConfirmCallback classes.
  • feat: ConsumeSelectedItems declared in ExamineMenu class.
  • feat: Declared InitDataRepairFailure class.
  • feat: ClearAllConditionItems declared in TESCondition class.
  • feat: SetFavorite declared in ExtraDataList class.
  • feat: LevelIncrease & TESHarvestEvent declared.
  • feat: LIMB_ENUM & CAUSE_OF_DEATH enums declared in BGSBodyPartDefs class.

* feat: Scaleform IDs updated.

* feat: NiController ID update.

* feat: Actor IDs updated.
* feat: Scaleform IDs updated.

* feat: NiController ID update.

* feat: Actor IDs updated.

* chore: Update 'BSInputEnableManager' IDs.

* chore: More misc. IDs updated.
feat: Functions delcared in BGSScene.

* chore: More IDs updated.

* chore: Single ID update.
feat: ´Float´ & ´Float0To1´ added to BSRandom.

* feat: Few more functions.

* feat: Further implementation of BGSSceneAction classes.
@FalloutCascadia FalloutCascadia changed the title chore: ID updates. (#10) feat: Misc. update. Jul 15, 2024
FlenarnTemp and others added 13 commits July 18, 2024 08:27
* feat: Scaleform IDs updated.

* feat: NiController ID update.

* feat: Actor IDs updated.

* chore: Update 'BSInputEnableManager' IDs.

* chore: More misc. IDs updated.
feat: Functions delcared in BGSScene.

* chore: More IDs updated.

* chore: Single ID update.
feat: ´Float´ & ´Float0To1´ added to BSRandom.

* feat: Few more functions.

* feat: Further implementation of BGSSceneAction classes.

* feat: More RE/IDs.

* chore: Update ID.

* feat: More REing.
* feat: Scaleform IDs updated.

* feat: NiController ID update.

* feat: Actor IDs updated.

* chore: Update 'BSInputEnableManager' IDs.

* chore: More misc. IDs updated.
feat: Functions delcared in BGSScene.

* chore: More IDs updated.

* chore: Single ID update.
feat: ´Float´ & ´Float0To1´ added to BSRandom.

* feat: Few more functions.

* feat: Further implementation of BGSSceneAction classes.

* feat: More RE/IDs.

* chore: Update ID.

* feat: More REing.

* feat: Further REing & IDs.

* feat: Further RE.
* feat: Scaleform IDs updated.

* feat: NiController ID update.

* feat: Actor IDs updated.

* chore: Update 'BSInputEnableManager' IDs.

* chore: More misc. IDs updated.
feat: Functions delcared in BGSScene.

* chore: More IDs updated.

* chore: Single ID update.
feat: ´Float´ & ´Float0To1´ added to BSRandom.

* feat: Few more functions.

* feat: Further implementation of BGSSceneAction classes.

* feat: More RE/IDs.

* chore: Update ID.

* feat: More REing.

* feat: Further REing & IDs.

* feat: Further RE.

* feat: Further RE.

* fix: BSTList is fucked.
* feat: `PipboyArray` class declared.

* feat: `PipboySpecialData` class declared.

* feat: Update and correct RE of `MapMarkerData`.

* feat: `TravelMarkerStateChange::Event` declared.

* feat: Declared `PipboyMapData` class.

* feat: `InitDataRepairFailure`.

* feat: Declared `PipboyPerksData` class.

* feat: Enum declarations.

* feat: More events RE'd.

* feat: VATS event.

* feat: A few weapon related enums.

* feat: Declared `PipboyStatusData` class.

* feat: Declared `PipboyWorkshopData` class.

* feat: Declared `PipboyPlayerInfoData` class.

* feat: Declaed `PipboyStatsData` class.
* chore: Cleanup enum declaration.

* fix: Class override incorrect.
* chore: Cleanup enum declaration.

* fix: Class override incorrect.

* fix: Declarations.
* fix: Misc. adjustments/comments.
* chore: Cleanup enum declaration.

* fix: Class override incorrect.

* oopsies

* fix: Missing import.

* fix: Misc. adjustments/comments.

* feat: Fix `ICallBack` class & add mising value in `InitDataRepairFailure`.

* fix: `ENUM_FORM_ID` used in `REX::EnumSet` incorrectly.

* chore: Enum value specifications.

* chore: Enum values declared all around.

---------

Co-authored-by: FalloutCascadia <[email protected]>
* chore: Adjust enum specification.

* feat: Declare additional callback types based on
`ExamineConfirmMenu::ICallback`.

* feat: BGSInventoryItem additions.

* feat: Add `ConsumeSelectedItems` to `ExamineMenu`.

---------

Co-authored-by: FalloutCascadia <[email protected]>
* chore: Cleanup enum declaration.

* fix: Class override incorrect.

* oopsies

* fix: Missing import.

* fix: Misc. adjustments/comments.

* feat: Fix `ICallBack` class & add mising value in `InitDataRepairFailure`.

* fix: `ENUM_FORM_ID` used in `REX::EnumSet` incorrectly.

* chore: Enum value specifications.

* chore: Enum values declared all around.

* fix: Compile

* chore: Adjust enum specification.

* feat: Declare additional callback types based on
`ExamineConfirmMenu::ICallback`.

* feat: BGSInventoryItem additions.

* feat: Add `ConsumeSelectedItems` to `ExamineMenu`.

---------

Co-authored-by: FalloutCascadia <[email protected]>
@FalloutCascadia FalloutCascadia changed the title feat: Misc. update. feat: Misc. updates. Aug 26, 2024
FlenarnTemp and others added 7 commits September 7, 2024 13:23
* chore: Update 2 IDs.

* chore: Another ID update.

* chore: Two IDs updated.

* feat: Add `UnequipItem` function.

* feat: Addition function in 'GameplayFormulas'.
* chore: Update 2 IDs.

* chore: Another ID update.

* chore: Two IDs updated.

* feat: Add `UnequipItem` function.

* feat: Addition function in 'GameplayFormulas'.

* feat: Declared 'LIMB_ENUM' & 'CAUSE_OF_DEATH' enums in
'BGSBodyPartDefs.h'.
feat: Update ID in events.

* fix: Missing 'None' entry.

* feat: Declared `TESHarvestEvent` proper.

* feat: `LevelIncrease` event source declared, .163 ID.

* feat: ID update.

* feat: Declared ´SetFavorite´ function in 'ExtraDataList'.
* feat: `PipboyPrimitiveValue` class.
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