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feat: Misc. updates. #26
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* feat: Scaleform IDs updated. * feat: NiController ID update. * feat: Actor IDs updated.
* feat: Scaleform IDs updated. * feat: NiController ID update. * feat: Actor IDs updated. * chore: Update 'BSInputEnableManager' IDs. * chore: More misc. IDs updated. feat: Functions delcared in BGSScene. * chore: More IDs updated. * chore: Single ID update. feat: ´Float´ & ´Float0To1´ added to BSRandom. * feat: Few more functions. * feat: Further implementation of BGSSceneAction classes.
* feat: Scaleform IDs updated. * feat: NiController ID update. * feat: Actor IDs updated. * chore: Update 'BSInputEnableManager' IDs. * chore: More misc. IDs updated. feat: Functions delcared in BGSScene. * chore: More IDs updated. * chore: Single ID update. feat: ´Float´ & ´Float0To1´ added to BSRandom. * feat: Few more functions. * feat: Further implementation of BGSSceneAction classes. * feat: More RE/IDs. * chore: Update ID. * feat: More REing.
* feat: Scaleform IDs updated. * feat: NiController ID update. * feat: Actor IDs updated. * chore: Update 'BSInputEnableManager' IDs. * chore: More misc. IDs updated. feat: Functions delcared in BGSScene. * chore: More IDs updated. * chore: Single ID update. feat: ´Float´ & ´Float0To1´ added to BSRandom. * feat: Few more functions. * feat: Further implementation of BGSSceneAction classes. * feat: More RE/IDs. * chore: Update ID. * feat: More REing. * feat: Further REing & IDs. * feat: Further RE.
* feat: Scaleform IDs updated. * feat: NiController ID update. * feat: Actor IDs updated. * chore: Update 'BSInputEnableManager' IDs. * chore: More misc. IDs updated. feat: Functions delcared in BGSScene. * chore: More IDs updated. * chore: Single ID update. feat: ´Float´ & ´Float0To1´ added to BSRandom. * feat: Few more functions. * feat: Further implementation of BGSSceneAction classes. * feat: More RE/IDs. * chore: Update ID. * feat: More REing. * feat: Further REing & IDs. * feat: Further RE. * feat: Further RE. * fix: BSTList is fucked.
* feat: `PipboyArray` class declared. * feat: `PipboySpecialData` class declared. * feat: Update and correct RE of `MapMarkerData`. * feat: `TravelMarkerStateChange::Event` declared. * feat: Declared `PipboyMapData` class. * feat: `InitDataRepairFailure`. * feat: Declared `PipboyPerksData` class. * feat: Enum declarations. * feat: More events RE'd. * feat: VATS event. * feat: A few weapon related enums. * feat: Declared `PipboyStatusData` class. * feat: Declared `PipboyWorkshopData` class. * feat: Declared `PipboyPlayerInfoData` class. * feat: Declaed `PipboyStatsData` class.
* fix: Misc. adjustments/comments.
* chore: Cleanup enum declaration. * fix: Class override incorrect. * oopsies * fix: Missing import. * fix: Misc. adjustments/comments. * feat: Fix `ICallBack` class & add mising value in `InitDataRepairFailure`. * fix: `ENUM_FORM_ID` used in `REX::EnumSet` incorrectly. * chore: Enum value specifications. * chore: Enum values declared all around. --------- Co-authored-by: FalloutCascadia <[email protected]>
* chore: Adjust enum specification. * feat: Declare additional callback types based on `ExamineConfirmMenu::ICallback`. * feat: BGSInventoryItem additions. * feat: Add `ConsumeSelectedItems` to `ExamineMenu`. --------- Co-authored-by: FalloutCascadia <[email protected]>
* chore: Cleanup enum declaration. * fix: Class override incorrect. * oopsies * fix: Missing import. * fix: Misc. adjustments/comments. * feat: Fix `ICallBack` class & add mising value in `InitDataRepairFailure`. * fix: `ENUM_FORM_ID` used in `REX::EnumSet` incorrectly. * chore: Enum value specifications. * chore: Enum values declared all around. * fix: Compile * chore: Adjust enum specification. * feat: Declare additional callback types based on `ExamineConfirmMenu::ICallback`. * feat: BGSInventoryItem additions. * feat: Add `ConsumeSelectedItems` to `ExamineMenu`. --------- Co-authored-by: FalloutCascadia <[email protected]>
* chore: Update 2 IDs. * chore: Another ID update. * chore: Two IDs updated. * feat: Add `UnequipItem` function. * feat: Addition function in 'GameplayFormulas'.
* chore: Update 2 IDs. * chore: Another ID update. * chore: Two IDs updated. * feat: Add `UnequipItem` function. * feat: Addition function in 'GameplayFormulas'. * feat: Declared 'LIMB_ENUM' & 'CAUSE_OF_DEATH' enums in 'BGSBodyPartDefs.h'. feat: Update ID in events. * fix: Missing 'None' entry. * feat: Declared `TESHarvestEvent` proper. * feat: `LevelIncrease` event source declared, .163 ID. * feat: ID update. * feat: Declared ´SetFavorite´ function in 'ExtraDataList'.
* feat: `PipboyPrimitiveValue` class.
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SetHealthFunctor
,GetDisplayFullName(ExtraDataList variant)
&GetExtraDataAt
declared inBGSInventoryItem
class.UpdateVoiceTimer
declared inActor
class.BGSSceneAction
class.GetCurrentTopicInfo
declared inBGSSceneActionPlayerDialogue
class.BGSSceneActionNPCResponseDialogue
fully declared.IsDamaged
declared inExtraDataList
class.Float
&Float0To1
declared inBSRandom
class.DisablePipboyShader
fromPipboyManager
class.CHARISMA_CHALLENGE_SUCCESS
enum inTESTopicInfo
class.GetSpeechChallengeLevel
->GetChallengeLevel
inTESTopicInfo
class.FLAG
&BOOL_BITS
enums declared inBGSScene
.ResetAllSceneActions
&SetSceneActive
declared inBGSScene
.GetDefaultNPC
fromTESNPC
.GetSpeakerIdle
declared inTESResponse
struct.IsRandom
,IsRandomEnd
,IsSayOnce
&StartSceneOnEnd
inTESTopicInfo
.TOPIC_INFO_SCENEDATA
struct.PipboyDataManager
class.ComparisonQualifiers
inBSExtraData
class.Pipboy*Data
classes.RepairFailureCallback
,BaseBotConfirmCallback
&ModConfirmCallback
classes.ConsumeSelectedItems
declared inExamineMenu
class.InitDataRepairFailure
class.ClearAllConditionItems
declared inTESCondition
class.SetFavorite
declared inExtraDataList
class.LevelIncrease
&TESHarvestEvent
declared.LIMB_ENUM
&CAUSE_OF_DEATH
enums declared inBGSBodyPartDefs
class.